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Godzilla: Destroy All Monsters Melee

Godzilla: Destroy All Monsters Melee

Nintendo

Release Date: October 7, 2002

singleplayer

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A spectacular three-dimensional fight in which we take control of one of the huge creatures, including the title Godzilla. The game features a wide range of available gameplay modes, including an extensive Story Mode.

Legendary monsters battle among earth’s cities to determine the planet’s fate. Attempting worldwide domination, aliens have gained control over Godzilla’s longtime rivals - the kaiju must be defeated. Participate in a spectacle like no other by combating the greatest beasts on a colossal scale, as the world’s future hangs in the balance.

Features

New monster - Mechagodzilla 3

New arenas

Vortaak Home World - You can finally take the battle all the way to the alien's homeworld. A new kind of challenge, complete with volcanoes, spaceship launchers, installation-protection missiles, and plenty of alien buildings to throw.

Boxing ring - The largest boxing ring in the world has been constructed for epic monster battles complete with ropes, bells, and blimps. Nothing to detract from the pain. No powerups. No cover.

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Last updated on February 1, 2020

Godzilla: Destroy All Monsters Melee Summary

Platforms:

Xbox

Xbox April 15, 2003

GameCube

GameCube October 7, 2002

Developer: Pipeworks Software

Publisher: Atari / Infogrames

Age restrictions: 12+

Godzilla: Destroy All Monsters Melee System Requirements

Nintendo GameCube

GameCube

s: memory card