
OpenCritic
Steam
The third installment in a series of humoristic economic strategies. Two Point Museum is about running the titular museum - we must obtain historical pieces, design the rooms, hire employees and pay attention to what museum guests are hoping to see during their visits.
Two Point Museum is the third installment in the humorous economic strategy series, initiated in 2018 by the game Two Point Campus. The game was created by Two Point Studios team, which has been overseeing the development of the series from the beginning, while its release was handled by Sega.
Gameplay
As the title suggests, Two Point Museum allows us to create and run our own museum from scratch. By stepping into the role of a curator, we take on all the issues related to the functioning of such a place.
First and foremost, we need to send specialists on expeditions across Two Point County and beyond to search for rare artifacts and other valuable specimens from the past. We can then present the objects collected by archaeologists to museum guests. In order to do this as best as possible, we need to take care of decorations and information boards, or also mark out paths for tours and hire charismatic guides who will tell guests about the exhibits.
We should not be monothematic in this regard, as the residents of Two Point and its surroundings differ from each other in of interests and expectations regarding what they would like to see. So it's worth making sure that in our museum, both dinosaur fanatics and, for example, horror fans or plant lovers, can find something for themselves.
Running a museum also involves the need to employ staff who will take care of the cleanliness of the building and the condition of the exhibits, as well as maintain order among the guests (keeping thieves or unruly children away from the exhibits). Another important topic is the need to expand the museum building and create new rooms and decorate them as desired, by painting the walls, rolling out carpets or finally arranging individual exhibits.
Of course, we need money for everything, and the main source of income generated by the museum are visitors. If we meet their needs and preferences, they will spend more time with us and be more willing to reach for their wallets, leaving more cash in our .
Graphics
The graphic design of Two Point Museum is maintained in a cartoon style characteristic of the series.
March 4, 2025
Games of March 2025 - we drift to museum with katana and Geiger counter
March is full of fun games - three of them will take us to Japan, and two will make the Geiger counter squeak. Besides, we finally got real competition for The Sims series.

Videos and Screens
[1:43] Two Point Museum - Update 2.0 Trailer
[2:30] Two Point Museum - Launch Trailer
GameOnly: 4 / 5 by Przemysław Naglik
Two Point Museum does not disappoint. It’s another well-crafted entry in the series that consistently surprises with its ideas. As always, we’re dealing with exaggerated humor that works perfectly in games of this type. Managing a museum requires focusing on different goals than in the case of hospitals or campuses, but it’s still a very enjoyable and engaging experience for many hours.
Wccftech: 10 / 10 by Amy Eastland
I loved every moment of this game, and didn't have a single issue throughout. There were no frame issues, the game was incredibly accessible and easy to dive into, and didn't have that overwhelming factor that a lot of new sandbox games do. It brings in moments of comedy to break up tense moments, and the campaign helps ease you in to the mechanics little by little.
Checkpoint Gaming: 8 / 10 by Victor Tan
Two Point Museum combines the Two Point series' charm with museums to create a simulator experience you won't forget. Building on a museum theme and making it your own is a true delight. There's lots of flexibility and you can always challenge yourself to reach greater heights. Creating your dream museum will take lots of time and there is some randomness to it. But the elation of creating and ing a museum is captured perfectly within this experience.
The main pros of the game
- Improved Gameplay Mechanics: Many players appreciate the overhaul of decor and environment interactions, which allows for more creativity in exhibit design without sacrificing efficiency.
- Engaging Expedition System: The addition of expeditions adds depth to gameplay, introducing puzzle-like elements and micro-goals that enhance the experience.
- Charming Design and Humor: The game's whimsical and witty design, along with engaging voiceovers and animations, has been well-received, contributing to a fun atmosphere.
- Quality of Life Improvements: s noted significant QOL enhancements, including better pathfinding for NPCs, intuitive controls, and a well-structured campaign flow that promotes exploration across multiple museums.
- Customization Options: Extensive customization features allow players to personalize their museums, including the ability to color various items and design unique layouts.
- Polished Release: Many reviews highlight the game’s stability and polish at launch, which is considered a rarity in modern gaming.
The main cons of the game
- Challenges and Difficulty: Some players feel that the game is easier compared to its predecessors, leading to a more relaxed experience that might lack the urgency found in previous titles.
- Minor Bugs and Issues: While most bugs are described as minor, some s reported issues with staff AI, pathfinding quirks, and occasional glitches, particularly related to the expedition mechanics.
- Camera Controls: Some players expressed frustration with camera control limitations, such as the inability to pan and rotate simultaneously and the clunky menu interactions.
- Content Locking: A few s mentioned discontent with content being locked behind Twitch or other platforms, which could limit access for some players.
The features or elements that are missing from the game according to s
- More Complex Challenges: Some players desire greater complexity and challenge in gameplay, feeling that the current difficulty level may not provide enough engagement for seasoned players.
- Expanded Sandbox Mode: s suggested that the sandbox mode could benefit from being completely empty, allowing for more creative freedom without the constraints of pre-existing structures.
- Diagonal Walls and Free Camera Rotation: Requests for features like diagonal walls for room design and improved camera rotation options indicate a desire for more flexibility in building layouts.
- Day/Night Cycle and Weather Effects: Adding atmospheric elements like a day/night cycle or weather effects could enhance the immersive experience of managing a museum.
Summary
- Overall, Two Point Museum has been positively received as a charming and engaging management simulation game, with room for improvement in certain areas as identified by the player community.
Summary generated on:
Two Point Museum Summary
Game Series: Two Point
Platforms:
PC Windows March 4, 2025
PlayStation 5 March 4, 2025
Xbox Series X/S March 4, 2025
Switch 2 2025
Developer: Two Point Studios
Publisher: Sega
Age restrictions: none
Similar Games:
Two Point Museum System Requirements
PC / Windows
Minimum: (30 fps / 720p) Intel Core i3-8100 / AMD Ryzen 5 1400, 6 GB RAM, graphic card 2 GB GeForce GT 1030 / Radeon RX 560, 8 GB HDD, Windows 10 64-bit
Recommended: (60 fps / 1080p) Intel Core i5-11600 / AMD Ryzen 5 5600, 8 GB RAM, graphic card 8 GB GeForce GTX 1070 / 6 GB Radeon RX 5600 XT, 8 GB HDD, Windows 10/11 64-bit

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