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Anno 117 in first gameplay screenshots. Devs showcased new citizens' needs system

During the stream, the creators of Anno 117: Pax Romana showed the first screenshots and discussed changes to an important game system.

Adrian Werner

Anno 117 in first gameplay screenshots. Devs showcased new citizens' needs system, image source: Ubisoft.
Anno 117 in first gameplay screenshots. Devs showcased new citizens' needs system Source: Ubisoft.

We will have to wait until May for the first gameplay showcase of Anno 117: Pax Romana, but we can already take a look at the first screenshots.

The screenshots were shown during the stream, where the creators talked about the game's development process. The entire stream was about 68 minutes and you can watch the recording on Twitch.

This is what the new system of citizens' needs looks like in Anno 117

On the shots, we can see, among other things, a new system of citizens' needs. In the game, there's no clear distinction between basic needs, satisfaction, and the quality of citizens' lives.

Instead, optional needs will be introduced, appearing in several categories, just like in Anno 1404. On the first level, Liberti, the following needs will exist: food, clothing, and public services. On the second level, Plebeians, another need will be added, and so on.

To advance to a higher level, it will no longer be necessary to meet all needs, but only to achieve a certain level of satisfaction. This will provide greater freedom in deciding how to achieve our goal.

Anno 117 in first gameplay screenshots. Devs showcased new citizens needs system - picture #1

Ubisoft

Anno 117 in first gameplay screenshots. Devs showcased new citizens needs system - picture #2

Ubisoft

Anno 117 in first gameplay screenshots. Devs showcased new citizens needs system - picture #3

Ubisoft

Anno 117 in first gameplay screenshots. Devs showcased new citizens needs system - picture #4

Ubisoft

Initially, the stream with the first gameplay was supposed to take place this month. However, the devs made a mistake and the stream was eventually delayed to May 19th. Yesterday's stream was mainly done to make up for the fans' longer wait.

Anno 117: Pax Romana is heading to PC, Xbox Series X, Xbox Series S, and PlayStation 5. The game is set to launch this year.

In the last few weeks players waiting for this game got plenty of info. The developers revealed, among other things, major improvements in the map creation process, which will make them more realistic and diverse. Furthermore, they announced changes in the road-laying mechanics, where Anno 117: Pax Romana will eliminate the building restrictions that have been part of the series since the beginning.

Anno 117: Pax Romana

Q4 2025

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Adrian Werner

Author: Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.