Co-creator of Limbo and Inside: Pushing for 4K is Useless
Dino Patti, co-founder of the teams responsible for Limbo and Somverville, raised the issue of 4K resolution in games. In his opinion, this technology is 'useless' and artificially pushed by manufacturers and vendors of hardware and has no impact on the development of video games.
Who needs 4K resolution in video games? Such a question was clearly asked during this year's edition of Reboot Develop, which took place last week. One of the developers present at the conference considered it appropriate to raise this issue (after Somerville), described 4K as a "useless" technology, pushed by vendors to encourage the purchase of new consoles. He compared it to the situation with Microsoft's Kinect, who, as he said, forced the creators to make many bad (to put it mildly) games for this device:
“I think it [4k in video games - author's note] is useless. It’s something that’s being pushed by tech vendors to push the next console. [Hardware manufacturers] don’t respect the natural evolution of games and you force technology. [Just like] Microsoft with Kinect, they paid studios to make a lot of shitty games."

His words were ed by other independent creators present at the conference, such as Chet Faliszek, a former Valve employee (where he worked as a writer for Seed and is pleased that other independent artists are seeing his approach:
“We went for a super-simplistic art style because the battle for higher fidelity graphics is something for a handful of really big studios to fight over. [...] “When it comes to graphics, if you’re really dedicated to a game, normally you lower all settings in order to get the maximum performance. So I don’t really care about graphics. At the end of the day the gameplay is always key."

The approach of the aforementioned devs may be slightly exaggerated, but it seems justified in relation to 4K. Steam's some productions, and consoles of the current generation often have to use image scaling.
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