<img src="https://b.scorecardresearch.com/p?c1=2&amp;c2=6035191&amp;cv=2.0&amp;cj=1" width="1" height="1" style="width:0px;height:0px;">

Co-creator of Limbo and Inside: Pushing for 4K is Useless

Dino Patti, co-founder of the teams responsible for Limbo and Somverville, raised the issue of 4K resolution in games. In his opinion, this technology is 'useless' and artificially pushed by manufacturers and vendors of hardware and has no impact on the development of video games.

Jacob Blazewicz

Who needs 4K resolution in video games? Such a question was clearly asked during this year's edition of Reboot Develop, which took place last week. One of the developers present at the conference considered it appropriate to raise this issue (after Somerville), described 4K as a "useless" technology, pushed by vendors to encourage the purchase of new consoles. He compared it to the situation with Microsoft's Kinect, who, as he said, forced the creators to make many bad (to put it mildly) games for this device:

“I think it [4k in video games - author's note] is useless. It’s something that’s being pushed by tech vendors to push the next console. [Hardware manufacturers] don’t respect the natural evolution of games and you force technology. [Just like] Microsoft with Kinect, they paid studios to make a lot of shitty games."

Co-creator of Limbo and Inside: Pushing for 4K is Useless - picture #1
Dino Patti is not an enthusiast of technological novelties and realistic graphics.

His words were ed by other independent creators present at the conference, such as Chet Faliszek, a former Valve employee (where he worked as a writer for Seed and is pleased that other independent artists are seeing his approach:

“We went for a super-simplistic art style because the battle for higher fidelity graphics is something for a handful of really big studios to fight over. [...] “When it comes to graphics, if you’re really dedicated to a game, normally you lower all settings in order to get the maximum performance. So I don’t really care about graphics. At the end of the day the gameplay is always key."

Co-creator of Limbo and Inside: Pushing for 4K is Useless - picture #2
Seed doesn't even try to pretend to be realistic.

The approach of the aforementioned devs may be slightly exaggerated, but it seems justified in relation to 4K. Steam's some productions, and consoles of the current generation often have to use image scaling.

Like it?

0

Jacob Blazewicz

Author: Jacob Blazewicz

Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.androidapks.biz in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).

News Calendar

2019
November
Sun
Mon
Tue
Wed
Thu
Fri
Sat