Dota Underlords has Lost 90% of Players; Dota 2 in Retreat
Dota records a rather poor launch into 2020. In the last 30 days, Dota 2 has recorded the lowest number of people in the game in over six years. That said, only a fraction of the more than 200,000 players who checked Dota Underworlds at launch are playing it now.

A popular online joke says that Valve not only doesn't know how to count to three, but it also can't make video games anymore. The second of these rumors seems to be false in the light of announcements of Dota Underlords also failed to capitalize on its initial success. Within thirty days, the number of people present in the game at the same time did not exceed 19,000, which is less than 10% of the first month's score (via Steam Charts).

It's not a sudden drop. The spin-off of the Dota series has consistently been losing players since its launch. If you want to find the reasons for this, Reddit s point to two issues. The first was the stagnation of the metagame, resulting from the lack of significant changes. For several months, one tactic was enough to prevail in most games, which is not particularly appealing in this type of production. As a result, many people quickly got bored of Dota Underlords, especially as the competing titles regularly modified the balance of the game.
The second problem was the ill-considered changes introduced by the devs, headed by the October Grand Update, which added new characters and the prison system. The latter made it impossible to select certain heroes from each alliance at a given day, which was supposed to force players to experiment with many hero combinations. However, the system turned out to be flawed (some alliances lost almost no efficiency, while others were hardly playable), but it also unnecessarily complicated the fun for newcomers. Valve tried to modify this mechanics in subsequent updates, but eventually gave up in December.
However, before we begin to announce the imminent end of Dota Underlords, it should be noted that the game is still doing well. After half a year, the game remains in the top fifty performed much worse in the first month after launch (although it should be ed that it was a paid title and not free to play). In addition, the same players who have criticised the development of the game so far seem to have taken a more positive attitude towards the game after the recent modifications.

Unfortunately for Valve, it wasn't just Dota spin-off that recorded a drop. After a short rise in popularity in February, switching to free-to-play, is experiencing a real renaissance, gaining more players in recent months.