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For Many, Stalker 2 Day Is Too Short. Fans Want It Longer and Developers Answer Them

The Zone. The Zone never Changes. Or maybe it does? Many players would like to see longer days in Stalker 2. Developers answered this request.

Damian Gacek

For Many, Stalker 2 Day Is Too Short. Fans Want It Longer and Developers Answer Them, image source: S.T.A.L.K.E.R. 2: Heart of Chornobyl; Developer: GSC Game World.
For Many, Stalker 2 Day Is Too Short. Fans Want It Longer and Developers Answer Them Source: S.T.A.L.K.E.R. 2: Heart of Chornobyl; Developer: GSC Game World.

A Life system. Many players would like to also see a longer day.

Many players don’t like day/night cycle in Stalker 2

You don’t need to look long to find various dark aura of the game and not good enough flashlight. If we look at these 3 factors together, we have an image of a serious issue.

Developers are quite open to conversation with fans, especially on the Discord channel, so it was a matter of time when they will answer the question regarding longer day and revision of this feature. According to the comment, the day/night cycle length works as intended. So, does it mean that nothing will change? Not necessarily. There was a great number of reactions to the mentioned post, and they formed a clear message “Make It Long3r”.

Today, another stalker asked about the possibility of enhancing the flashlight due to problems with the game being too dark. The response from developers is quite promising:

We’re also receiving a lot of on the complex issue of night visibility and the overall day/night cycle. Rest assured, we’re not ignoring these concerns. The team is aware of them.

In general, we’re actively discussing the aspects stalkers find unsatisfactory and exploring the best ways to improve your experience.

As you can see, we can expect some improvements in the future. Of course, nothing specific has been said, but it is a step in a good direction. Hopefully, we will see proper patches soon. Until then, there is a chance that modders will create something interesting.

Our team is preparing interactive map with many markers (and we continue to add more).

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Damian Gacek

Author: Damian Gacek

Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally s the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.

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