Gran Turismo Devs: 4K is Enough, Next Target is 240 FPS
Kazunori Yamauchi, the creator of the Gran Turismo series, revealed that he would like to focus on increasing the FPS limit with the new installment of the series. In his opinion, 4K resolution is sufficient, and increasing the number of frames per second is what will translate into a much better gaming experience.

Two days ago, we wrote about new installment would go in of visual development. Journalists were curious to see whether the creators would focus on 8K resolution (which is to be one of the pillars of PlayStation 5), or something else.
Yamauchi said that the 4K resolution is enough, and he is more interested in the possibilities of increasing the number of FPS in games (via gtplanet).
“Rather than a spatial resolution that you’re talking about, I’m more interested in the advancements we can make in of the time resolution. In of frames per second, rather than staying at 60 fps, I’m more interested in raising it to 120 fps or even 240 fps. I think that’s what’s going to be changing the experience from here on forward.”
For racing games, increasing the number of frames per second seems to be a much better solution. Most players are unlikely to be able to afford to play at 8K, and raising the FPS limit will make the difference visible to the naked eye. This can only help to improve the gaming experience.
According to said as early as July 2019 that it would be a game strongly inspired by older installments of the series.