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Some Games Won't Run on Intel's New Us Due to DRM

Owners of a sizeable collection of older games should approach the new generation of Alder Lake-S Us with caution. DRM software may have problems with Intel's chips.

Arkadiusz Strzala

Some Games Won't Run on Intel's New Us Due to DRM.
Some Games Won't Run on Intel's New Us Due to DRM.
IN A NUTSHELL:
  • Alder Lake-S hybrid Us may not work with current versions of DRM software;
  • Intel leaves the problem to the developers to solve - will updates be required?

Intel has published a developer guide for the new generation of Alder Lake-S processors. Gamers too will find something relevant and, sadly, disturbing. It turns out that the hybrid chip design can cause problems for DRM solutions used in games. This applies to older and newer productions containing, for example Denuvo. To run them on Alder Lake (ADL), they may need updates.

"If your existing or game uses a DRM middleware, you might want to the middleware provider and confirm that it s hybrid architectures in general, and the Intel ADL platform in particular. Due to the nature of modern DRM algorithms, it might use U detection, and should be aware of the hybrid platforms. Intel is working with leading DRM providers such as Denuvo* to make sure their solutions new platforms," writes Intel.

Future games should have newer versions of DRM systems that won't have problems with Intel's hybrid processor architecture. But what about titles already available on the market? In the case of relatively fresh ones, we can expact an update from the developer that will introduce a new version of Intel ALD-compatible security features or remove the DRM completely.

Older titles, on the other hand... well, there may be a problem with them. Many of them, despite their age, have DRMs, which simply stop working and their creators no longer them. Of course, there's still plenty of powerful Intel processors available, which may be a more reasonable choice for owners of older games.

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Arkadiusz Strzala

Author: Arkadiusz Strzala

His adventure in writing began with his own blog and contributing to one of the early forums (in the olden days of Wireless Application Protocol). An electrical engineer by profession, he has a ion for technology, constructing and, of course, playing computer games. He has been a newsman and writer for Gamepressure since April 2020. He specializes in energy and space tech. However, he does not shy away from more relaxed matters every now and then. He loves watching science-fiction movies and car channels on YouTube. He mainly plays on the PC, although he has modest console experience too. He prefers real-time strategies, FPS and all sorts of simulators.

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