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Is it safe to use Stone’s Ore Bell in AI Limit? The consequences of your actions explained

Many players are hesitant to use Ore Bell in AI Limit, as the consequences of this action are ambiguous. We will answer your questions.

Damian Gacek

Is it safe to use Stone’s Ore Bell in AI Limit? The consequences of your actions explained, image source: AI Limit, developer: Sense Games.
Is it safe to use Stone’s Ore Bell in AI Limit? The consequences of your actions explained Source: AI Limit, developer: Sense Games.

Protecting the last city of mankind is not an easy task, but it is the story of AI Limit. Your task as Arrisa is to look for a better future for dying humans. Besides engaging fights, the game features also interesting characters. Some of them are more friendly than others. One of them is Stone. This mysterious person will give you an Ore Bell. The item which can summon him in some special occasions – after meeting Pilgrims. Should you do that?

Is it safe to use Ore Bell in AI Limit?

Many players are worried ing Ore Bell, as they fear unforseen consequences. Stone is strange enough not to trust him completely, am I right? He is a character with a big coffin!

If you want to help him, you have to look for Pilgrim groups. Each time you call Stone, you will get a reward. What will happen to those people? He will kill them all. It does not influence the ending, though. It is also not obligatory to do that, you even do not have to call him each time you see Pilgrims to finish his questline. There is a “but”, though.

There is one moment when you should help him if you want to finish his story. You will see a prompt that a bell is ringing, when the time comes. Thanks to that, you will get yourself an ally during Winged Colossaint boss fight. Moreover, if you follow this quest from that point, and feed Cube to big pink monster, you will also unlock Friends Reunited achievement. Good luck!

AI Limit

March 27, 2025

PC PlayStation
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Damian Gacek

Author: Damian Gacek

Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally s the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.