Sensitive Gaming is Fine? The WHO Encourages to Play Video Games
The gaming industry and the World Health Organization launched #PlayApartTogether. The campaign promotes compliance with the recommendations in the fight against coronavirus using video games. Some Internet s point out that this is in contradiction to the current WHO policy, which culminated in the recognition of excessive gaming as a disease last year.

The ongoing pandemic has changed a lot in our lives, and definitely for the worse. It is no different in the case of the gaming industry, but ironically, in its case the coronavirus had one positive effect. No, I'm not talking about the giveaways, or at least not only about them. The World Health Organization has launched the #PlayApartTogether campaign, which promotes keeping a social distance with the help of video games and social media. Action's partners include Activision, Blizzard, Riot Games, Ubisoft, Amazon and the creators of Unity Engine (via BusinessWire).
The aim of the campaign is to reach as many people as possible with WHO recommendations, including encouraging them to stay at home. In practice, this is manifested by Crash Team Racing Nitro-Fueled players have experienced it first hand - among the hints appearing on the main screen there is information about the #PlayApartTogether action (via Twitter). Some companies also organize events allowing us to win games or digital bonuses in them in exchange for sharing a promotional entry for the campaign.
In such cases, some people often suggest that for smaller companies it is mainly an opportunity to their games. This time, however, Internet s have placed another target in their sights - the World Health Organization itself. After all, just a year ago, the eleventh edition of the International Classification of Diseasespublications disproving the view that games are harmful have helped the matter. Now, however, the organization is encouraging to play video games, without even a single reference to this disorder.

Apart from all the malicious comments, the irony is that all it took to get some positive recognition for video games was a pandemic. As you might , last year we could see that the view about harmfulness or - in the best case - uselessness of video games is still firmly rooted in society. In this situation, the statement by Raymond Chambers, in which the WHO ambassador to the USA thanks publishers and developers for their of #PlayApartTogether and encourages to people to play, can be considered small and bitter, but still a victory for the gamers.
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