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Telekinesis, body-swapping and other tricks. Demonik was supposed to be a game created by Clive Barker and Bloodrayne devs

Clive Barker's Undying and Jericho, as well as BloodRayne or Blair Witch Volume I: Rustin Parr, are games that need no introduction. Demonik, the collective work of these projects' developers, was to this esteemed group.

Christian Pieniazek

Telekinesis, body-swapping and other tricks. Demonik was supposed to be a game created by Clive Barker and Bloodrayne devs, image source: Majesco Enertainment / Terminal Reality.
Telekinesis, body-swapping and other tricks. Demonik was supposed to be a game created by Clive Barker and Bloodrayne devs Source: Majesco Enertainment / Terminal Reality.

Terminal Reality studio gained worldwide recognition thanks to games such as Demonik. We will resurrect this game today by telling about its history.

Demon in human's clothing

As befits a title that one of the masters of horror would sign, in Demonik, we were supposed to become a demon. Volwrath, as the main character would be called, would be summoned by people seeking revenge on their tormentors. The envoy of hell would at first be constrained by the ties to his masters, but eventually, he would start breaking the chains that held him back, ultimately turning against them.

Clive Barker was expected to contribute not only to the script for Demonik but also to the cutscenes. Besides, he was also responsible for, among other things, choosing the actors to play the various characters.

Body swap

In Demonik, we would play from a third-person perspective. The game would be divided into missions, during which we would have to face both people hostile towards us and creatures not from this world. Volwrath would have a range of supernatural abilities, which we would use. The most important of these would be the ability to take control of people, providing us with "quite amazing" possibilities, as IGN was convinced in the game's announcement.

You can possess a security guard and start shooting your buddies then leap out and head into another area of the room to take over a scientist. As the scientist scurries away, the other guards start attacking their brother in arms, who has no idea why everyone is suddenly taking shots at him.

We would most often use the described power, reminiscent of what we could see in Messiah by Shiny Entertainment, in combat. Nonetheless, from time to time it would also be useful in other situations, even those requiring a little bit of stealth. The situation would be made more complex by the fact that Volwrath would, in a sense, "nourish" himself on a body, and while this would make him more powerful over time, it would also lead him to gradually shed his human shell, slowly unveiling his true, demonic form to the world.

The ultimate outcome of all this would be the ability to entirely exit the body. Then we would watch the events through the eyes of Volwrath, who, deprived of a physical form, could through walls and other physical objects. Nonetheless, the further he would distance himself from his physical shell, the weaker he would become.

Telekinesis, body-swapping and other tricks. Clive Barker and Bloodrayne devs were supposed to make Demonik toghether - picture #1
Demonik. Source: Majesco Entertainment / Terminal Reality / Xbox / Unseen64.

Telekinesis and other tricks

Of course, jumping between bodies wouldn't be the only skill that Volwrath would use. Our hellish anti-hero could, among other things, spread plague among enemy ranks, attack foes with flames, or use the "Devil Hand," which is telekinesis. At this point, we should once more let the writer of the IGN announcement say a few words:

Volwrath can lift objects and enemies and toss them around like dolls. The 360 difference is that everything in the environment can be interacted with. Everything. At a chemical facility, Volwrath can pick up humans and toss them into acid vats and watch them bubble and vaporize. Throw crates, toss barrels.

As we progressed, we would upgrade specific abilities, boosting our combat potential. The game was also supposed to allow us to use several powers at the same time and create unique chain reactions. Developing and manipulating Volwrath would matter because, in addition to ordinary mortals and hell's emissaries, other, more formidable units would also stand in our path.

Among the latter, the Demonic Hunters, who would be resistant to all our supernatural abilities, except telekinesis. When fighting with them, we would need to depend on more traditional combat methods, such as fists and firearms.

Telekinesis, body-swapping and other tricks. Clive Barker and Bloodrayne devs were supposed to make Demonik toghether - picture #2
Demonik. Source: Majesco Entertainment / Terminal Reality / Unseen64.

Lonely crossing and not only

The core of Demonik would be a single-player campaign made up of 10 to 12 missions. The adventure would lead us through both earthly locations and the demonic realm - Underworld - which is the home of Volwrath. Besides, the devs were preparing a multiplayer mode in which humans and demons would fight each other.

The game of Terminal Reality was supposed to please the eye with high-quality graphic design. It was expected to be possible thanks to the power of the then-modern Xbox 360 console, as well as the involvement of David Finch, who was a Canadian artist responsible for preparing character models. Once again, quoting IGN:

Demonik shows the power of Xbox 360. (…) has dynamic lighting and looks fantastic.

Departure to the afterlife

The company Majesco Entertainment, which was supposed to be responsible for the release of Demonik, started to fall into increasingly larger financial problems during its development. As a result, the publisher decided to cancel this project at the beginning of 2006. Along with it, the game Taxi Driver, based on the cult film Taxi Driver by Martin Scorsese, was also deleted.

What's interesting, Demonik was seen in action not only in trailers and gameplay released by developers and the publisher, but also in the movie Grandma's Boy. The main character was a game developer and tester, and his grandmother was playing the game called Demonik.

Demonik

cancelled

PC Xbox
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Christian Pieniazek

Author: Christian Pieniazek

Started working with Gamepressure.com in August 2016. Although the Game Encyclopedia has been his pride and joy from the beginning, he also writes for the Newsroom and the Editorial section. Gained professional experience through a now-defunct service, in which he worked for almost three years. Graduated in Cultural Studies at the AGH University of Krakow. Runs his own business, jogs, cycles, loves mountain hiking, is a fan of nu metal, is interested in space, and of course, enjoys playing games. Feels best in action games with an open world and RPGs, although won't turn down good racing or shooting games.