Cards list - Frost - part 3 | Cards list
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War Eagle
Type: Creature Rarity: Rare Charges: 3 Orbs: Power: 100 Attack: 1350 Defense: 650 Weapon type: M Size: L
Description: A very strong unit for the second Orb, destroying everything that moves on the ground - either with its basic attack or ability. War Eagle's disadvantes are its realtively low life points outpot and an inability to attack flying units. Essential in PvE, in PvP, better enemies know how to get rid of it quickly. |
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Juice Tank
Type: Structure Rarity: Uncommon Charges: 2 Orbs: Power: 50 Defense: 1550
Description: A card completely useless in PvP since matches end so quickly most of the time, that you won't run out ouf Power anyway. Now, PvE is a different thing - there, you can put it in your deck before a particularly long scenario. |
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Cannon Tower
Type: Structure Rarity: Common Charges: 4 Orbs: Power: 70 Attack: 1380 Defense: 2000
Description: Cannon Tower is a stronger kind of a turret that deals more damage and is tougher than the ones at the first Orb. It can be effectively used in multicolored decks Additionally it knocks back small units, significantly slowing them down. Its only disadvantage is an inability to attack flying rargets. |
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Coldsnap
Type: Spell Rarity: Uncommon Charges: 4 Orbs: Power: 80 Area Freeze - freezes up to 5 enemies in 20 metres radius for 15 seconds. When the effect wears off, the targets are immune to freezing for 10 seconds. Reusable after 20 seconds. Description: An essential card in any Frost deck. For 80 Power you can turn enemies into ice and attack them throughout the spell's duration. A priceless card (and it's available in the basic deck), that will be appreciated by both owners of pure blue and multicolor decks. |
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Kobold Laboratory
Type: Structure Rarity: Uncommon Charges: 2 Orbs: Power: 50 Defense: 1300
Description: A useful card in PvE, for decks relying on towers defense - it allows you to repair them for free and increase their durability in the case of attack. Rather useless in PvP, because when you add the cost of summoning and the price for using the ability it sums up to quice a lot of power - too much. |
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Skyelf Templar
Type: Creature Rarity: Rare Charges: 3 Orbs: Power: 100 Attack: 1350 Defense: 645 Weapon type: XL Size: L
Description: An essential unit in every Frost deck. In PvE the ability to "heal" buildings works great in a deck based on defense with towers. PvP players use this card to counter units such as Skyfire Drake or War Eagle that are hard to defend otherwise - Skyelf Templar will deal with them in a matter of seconds. |
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Kobold Trick
Type: Spell Rarity: Common Charges: 4 Orbs: Power: 50 Repair Building - instantly repairs target building for 850. Reusable after 10 seconds. Description: Another vert important part of a Frost deck. Immedaiate building repair will be useful not only when you want to save your Orb but also to regenarate your towers, making it harder for enemy to destroy them. |
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Area Ice Shield
Type: Spell Rarity: Rare Charges: 3 Orbs: Power: 80 Ice Shield - surrounds up to 3 player's units with an icey shield, that absorbs do 520 damage for 30 seconds. Reusable after 20 seconds. Description: A shield for three units for 80 Power? I like that! If you have a free slot in your deck, take it with no hesitation. |
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