Wizard | New abilities
Active Abilities
Black Hole - active skill
You summon a black hole that sucks the enemies in and deals damage to them.
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Required level: 61. Cost: Arcane power
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Runes for Black Hole:
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Supermassive - Increases the Black Hole radius to 20 meters and damage to 1290% weapon damage as lightning over 2 seconds. Black Hole will now deal lightning damage. Required level: 62.
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Absolute Zero - Each enemy hit increases the damage of your Cold spells by 3% for 10 seconds. Black Hole will now deal cold damage. Required level: 63.
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Event Horizon - The Black Hole also absorbs enemy projectiles and objects from Elite monster abilities within a range of 15 meters. Required level: 65.
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Blazar - Conjures a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as fire over 2 seconds to every enemy in a range of 15 meters. Required level: 67.
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Spellsteal - Enemies hit by Black Hole deal 10% reduced damage for 5 seconds. Each enemy hit by Black Hole grants you 3% increased damage for 5 seconds. Required level: 69.
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ive Skills
Icon |
Required level |
Description |
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64 |
Unwavering Will Standing still for 1.5 seconds increases the following attributes: Armor: 20% Resistances: 20% Damage: 10%
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66 |
Audacity You deal 15% more damage to enemies within 15 meters of your character. |
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68 |
Elemental Exposure Damaging enemies with Arcane, Cold, Fire and Lightning will cause them to take 5% more damage from all sources for 5 seconds. Each different element type applies a stack, up to 4 times (20% increased damage). Elemental damage from your weapon contributes to Elemental Exposure. |
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