<img src="https://b.scorecardresearch.com/p?c1=2&amp;c2=6035191&amp;cv=2.0&amp;cj=1" width="1" height="1" style="width:0px;height:0px;">
Advanced Game Search
Card-en-Ciel

Card-en-Ciel

Nintendo
Released

Release Date: October 24, 2024

Internet

A hybrid of an RPG, a card game and a roguelike. Card-en-Ciel has us playing as a gaming detective, exploring the dungeons of a futuristic video game. Each card in Card-en-Ciel is a different character with unique stats and skills. There are over 300 cards to be collected.

7.3

OpenCritic

9.2

Steam

Rate It!
Ratings
[4:30] Card-en-Ciel - Story Trailer Videos: 2
Screenshot Images: 17
Screenshot
Screenshot
Screenshot

Card-en-Ciel is a production that combines element of RPGs, card games and roguelikes. The Japanese studio Inti Creates, which has series such as Gal*Gun in its portfolio, is behind the development.

Plot

Card-en-Ciel takes us to the sci-fi universe, where a fictional video game called Rust Tactics triumphs. When characters from other productions start to appear in its world, a member of the development team - Ancie - s a gaming detective known as Neon to investigate the matter and deal with the problem before it completely gets out of control. Neon has no choice but to immerse himself in the world of Rust Tactics and face the threat hanging over him.

Read More

Platforms:

PC Windows

PC Windows

PlayStation 4

PlayStation 4

Xbox One

Xbox One

Nintendo Switch

Nintendo Switch

PlayStation 5

PlayStation 5

Xbox Series X/S

Xbox Series X/S

Developer: Inti Creates

Publisher: Inti Creates

Age restrictions: 12+

Features

System Requirements

System Requirements for Card-en-Ciel Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i5-2500K, 4 GB RAM, graphic card 2 GB GeForce GTX 660, 5 GB HDD, Windows 10 64-bit.

Recommended System Requirements:
Intel Core i5-6400, 8 GB RAM, graphic card 6 GB GeForce GTX 1060, 5 GB HDD, Windows 10/11 64-bit.

Ratings

Game Ratings for Card-en-Ciel Video Game.

7.3

OpenCritic Rating

Game is Recomended by 56% of Critics. There are 14 Critic Reviews.

OpenCritic

NintendoWorldReport: 7.5 / 10 by Allyson Cygan

Card-en-Ciel's gameplay is incredibly fun, which makes it an easy recommendation for anyone who has liked games like Slay the Spire or Monster Train but wants an anime twist to it. However, if you're looking for a more developed story or characters that go beyond just providing window dressing for the core of the gameplay, I'd advise caution. I really enjoyed my time with Card-en-Ciel, especially for someone who loves that kind of card-based roguelite, but I just wish Inti Creates would give us more from the story and presentation.

Full Review

NookGaming: 8 / 10 by Isaiah Parker

Card-en-Ciel is a game made better by how much it revels in its own excess. “How much is too much?” is a question that it proudly eschews in favor of throwing everything in the kitchen sink at participants. My primary issue with the game is that it’s clear it’s stretching itself thin in some areas as a result of this, mostly in rather repetitive visuals and a lack of non-vocal music. On occasion it can also grow a little long-winded, but these moments didn’t happen too often. As a card game and especially as a celebration of all things Inti Creates, it’s fantastic.

Full Review

RPGamer: 3.5 / 5 by Ezra Kinnell

While a card-battling, roguelite RPG in the style of Mega Man Battle Network is not a wholly original idea, this game’s spin on the concept brings more than enough originality in its mechanics to stand on its own.

Full Review
92%

STEAM Score

All Reviews: Very Positive (680)

STEAM
Reviews Summary generated by AI

The main pros of the game

  • Engaging Gameplay: Players have praised the gameplay mechanics, noting that the card-based battles require strategic thinking and offer a variety of combos and interactions.
  • High Replayability: Many s highlighted the game's replayability, with different dungeons and challenges that encourage players to optimize their runs and experiment with various strategies.
  • Unique Mechanics: The game introduces innovative mechanics, such as using cards for movement and the scoring system that rewards players for completing dungeons quickly.
  • Art and Music: The vibrant art style and the inclusion of over 50 unique vocal songs were frequently mentioned as standout features, enhancing the overall experience.
  • Voice Acting: The character voices and dialogue were appreciated for adding personality and humor to the game.

The main cons of the game

  • Repetitive Gameplay: Some players felt that the game could become repetitive, particularly in the early dungeons, and that the mechanics may lead to a sense of monotony over time.
  • Story and Characters: The story was often described as cliché and predictable, with some characters lacking depth. The dialogue was also criticized for being overly cringey or trope-heavy.
  • Deckbuilding Limitations: s noted that the deckbuilding aspect felt limited, as players often had to keep cards that cluttered their decks, making it difficult to maintain a focused strategy.
  • Technical Issues: Some players experienced freezing and crashing, which detracted from their enjoyment of the game.

The features or elements that are missing from the game according to s

  • More Robust Deckbuilding Options: Players expressed a desire for a more extensive deckbuilding system that would allow for greater customization and strategy development.
  • Clearer Scoring System: The scoring system was seen as unintuitive by some, leading to confusion about how to achieve higher ranks and maximize rewards.
  • Improved Overworld Design: A few reviews mentioned that the overworld felt bland and could use more visual interest.
  • Multiplayer Deckbuilding Mode: s suggested the inclusion of a dedicated deckbuilding mode for multiplayer gameplay, enhancing the social aspect of the game.

Summary

  • Overall, while "Card-en-Ciel" has received praise for its engaging mechanics, art, and music, it also faces criticism for repetitiveness, story depth, and technical issues, with players expressing a desire for more robust features related to deckbuilding and scoring.

Summary generated on: