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CRUEL

CRUEL

PC
Released

Release Date: January 9, 2025

Singleplayer

A first-person boomer shooter with elements of roguelike titles. In CRUEL we end up in a strange hotel and our goal is to survive. This involves eliminating hords of enemies and also defending from the building itself. Our character uses a range of weapons, including a revolver, a shotgun, a machine gun or even a chainsaw.

9.5

Steam

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Ratings
[1:08] - Trailer Videos: 1
Screenshot Images: 6
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CRUEL is a boomer shooter (a first-person shooter maintained in a style reminiscent of FPS games from the 1990s) enriched with elements borrowed from the roguelike genre. The game is the debut work of a single independent developer - James Dornan.

Story

In CRUEL we end up in a bizarre hotel, where our disoriented character wakes up in the elevator. The corpse lying on the floor does not bode well. As it turns out shortly afterwards, the building is overrun by bloodthirsty enemies who start hunting us. As if that wasn't enough, the building itself is also trying to swallow us up. From the moment we cross the threshold of the elevator, our primary goal becomes survival for as long as possible.

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Platforms:

PC Windows

PC Windows

Developer: James Dornan

Publisher: James Dornan

Age restrictions: 18+

Features

System Requirements

System Requirements for CRUEL Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i3, 2 GB RAM, graphic card 1 GB, 1 GB HDD, Windows 7.

Ratings

Game Ratings for CRUEL Video Game.

95%

STEAM Score

All Reviews: Overwhelmingly Positive (920)

STEAM
Reviews Summary generated by AI

The main pros of the game

  • Satisfying Gunplay: Players appreciate the crisp and responsive shooting mechanics, with many finding headshots and combos to be particularly rewarding.
  • Engaging Gameplay Loop: The fast-paced, run-and-gun style keeps players engaged, with a blend of action and resource management that creates a tense atmosphere.
  • Stylish Visuals and Music: The retro-inspired graphics and energetic soundtrack are frequently praised, contributing to the game's overall appeal.
  • Potential for Replayability: Despite being short, the game offers various challenge modes and a satisfying core experience that encourages players to return.
  • Fluid Movement: The movement mechanics are well-received, allowing for dynamic gameplay that feels smooth and enjoyable.

The main cons of the game

  • Short Length: Many players feel the game is too short, with the main mode taking only about an hour to complete, leading to a desire for more content.
  • Repetitive Gameplay: Some s noted that the gameplay can become repetitive over time, with a lack of variety in runs and upgrades.
  • Annoying Enemy Mechanics: Specific enemies, particularly crows and ghosts, are criticized for their frustrating mechanics, such as unexpected spawns and unclear visibility.
  • Limited Content: Players expressed a desire for more weapons, enemy types, and overall content to enhance the experience.

The features or elements that are missing from the game according to s

  • Endless Mode: Many players requested an endless mode to test their skills and see how far they can progress.
  • More Game Modes: Suggestions for additional game modes, including a campaign or more varied challenge options, were common.
  • Improved Upgrade System: s wanted a more robust and interesting upgrade system, with clearer descriptions of perks and more impactful choices.
  • Increased Room Variety: A call for more diverse room types and layouts to keep the gameplay fresh was noted.
  • Accessibility Features: Some players mentioned the need for options like aim assist and quick restart buttons to improve the experience for all skill levels.

Summary generated on: