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Die in the Dungeon

Die in the Dungeon

PC
Early Access

Release Date: February 21, 2025 Early Access

Singleplayer

A turn-based roguelike RPG. Die in the Dungeon is about playing as an anthropomorphic frog and travelling through dungeons full of enemies. Dice are used to play the game and each die color represents a different action. We can combine them on the game board made of squares. There are also relics with different bonuses and disadvantages.

9.1

Steam

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Ratings
[1:00] - Early  Trailer Videos: 1
Screenshot Images: 9
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Die in the Dungeon is a turn-based roguelike RPG, created by the Spanish indie studio Atico. We play as a humanized frog and fight duels using collected dice.

Gameplay

In Die in the Dungeon we explore dungeons by moving through areas that make up the game board, corresponding to various types of locations and events: rest places, shops or skirmishes. During combat we place our dice on a nine-field battle arena, and each die has a different impact on the gameplay. So for example, red relates to attack, blue to defense, green to healing, and purple enhances the effects of the others.

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Platforms:

PC Windows

PC Windows

Developer: Atico

Publisher: HypeTrain Digital

Age restrictions: 12+

Features

System Requirements

System Requirements for Die in the Dungeon Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i3 3.0 GHz, 4 GB RAM, graphic card 2 GB GeForce GT 1030, 1 GB HDD, Windows 7/8/10 64-bit.

Ratings

Game Ratings for Die in the Dungeon Video Game.

91%

STEAM Score

All Reviews: Very Positive (1,633)

STEAM
Reviews Summary generated by AI

The main pros of the game

  • Innovative Mechanics: The game offers a unique twist on the deck-building genre by using dice instead of cards, which adds a fresh layer of strategy and complexity.
  • Art and Design: s praise the charming pixel art, vibrant aesthetics, and engaging animations, contributing to an enjoyable visual experience.
  • Variety of Builds: Players appreciate the freedom to create diverse builds with different dice and relics, allowing for various strategies and playstyles.
  • Creative Enemy and Boss Designs: Many reviews highlight the inventive enemy mechanics and unique boss encounters, making battles feel dynamic and rewarding.
  • Affordability: The early access price is considered reasonable, providing good value for the amount of content available.

The main cons of the game

  • Repetitive Gameplay: Some s express dissatisfaction with the monotony of early runs, noting that they often encounter the same enemies and items repeatedly, leading to a lack of excitement.
  • Balancing Issues: There are complaints about difficulty spikes, particularly in later stages, where certain enemies can feel overwhelmingly powerful, leading to frustrating experiences.
  • Long Run Times: Many players note that runs can be excessively long, often lasting over two hours, which can be tedious, especially when runs end abruptly due to bad luck.
  • UI and Clarity Problems: Reviews mention issues with the interface, such as unclear tooltips and the need for better visibility regarding dice effects and statuses.
  • Lack of Content Variety: Some players feel that the game currently lacks sufficient enemy types, relics, and overall content to keep runs feeling fresh.

The features or elements that are missing from the game according to s

  • Quality of Life Improvements: Suggestions include better tooltip explanations, clearer UI for dice effects, and the addition of features like an endless mode or more diverse enemy encounters.
  • More Content: Players desire additional playable characters, more relics, and varied mechanics to enhance replayability and strategic depth.
  • Controller : Some s mentioned the lack of controller for the Steam Deck, which they hope will be addressed in future updates.
  • Optimization: Concerns about long loading times and performance issues need to be addressed to improve the overall gameplay experience.

Summary

  • Overall, while "Die in the Dungeon" has received praise for its innovative mechanics and charming design, it also faces criticism regarding its current balance, content variety, and some gameplay aspects that feel repetitive or unclear. Many players remain optimistic about the game's future development, given its early access status and the potential for improvements.

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