Release Date: January 30, 2017
The fourth installment in the legendary beat ‘em up series, developed by Arc System Works. The development was ed by the persons responsible for the cult-classic previous installments of the series, including Takaomi Kaneko, Yoshihisa Kishimoto, Koji Ogata, and Kazunaka Yamane. Similarly to the previous installments of the Double Dragon series, the gameplay focuses on traversing 2D locations and eliminating hordes of approaching opponents.
Double Dragon IV is a new installment of the cult-classic series of beat ‘em ups – the release commemorates the thirtieth anniversary of the series. The game was released for multiple platforms, including PS4, PC and etc., and was developed by Arc System Works. Interestingly enough, the development process was spearheaded by people responsible for previous, cult-classic installments of the series, including Takaomi Kaneko (producer), Yoshihisa Kishimoto (director), Koji Ogata (character designer), or Kazunaka Yamane (composer).
Double Dragon IV is seen from a side perspective. The game focuses on traversing through next stages and the elimination of approaching hordes of enemies. We are left with numerous heroes to choose from – we begin with series’ trademark heroes (Billy and Jimmy), and proceed to unlock further characters seen throughout the series. Double Dragon IV is a fighting game – the players make use of punches and kicks, as well as an extensive arsenal of melee weapons, such as knives, sticks, and stones. Similarly to its predecessors, each stage ends with a boss fight that requires some degree of ability and reflex.
The game contains an extensive Story Mode, action of which takes place after the events of Double Dragon II: The Revenge. Billy and Jimmy reprise their roles as the protagonists – the second hero can be taken over by another player. Completing the campaign unlocks additional functionalities, including Tower Mode, in which the players eliminate continuous waves of enemies while climbing to the top of the titular tower. This mode enables us to unlock additional heroes which then can be used in the story mode, or in 2P Duel Mode, an online mode allowing players to face one on one. Additionally, PlayStation 4 s receive access to Share Play, enabling players without the game to participate in other players’ playthroughs. However, such sessions are limited to only one hour.
Double Dragon IV for PS4, PC and etc. is characteristic for its two-dimensional graphics and simple, pixel art visuals, a style reminiscent of its predecessors, known as being one of the reasons for the growth of beat ‘em up genre.
Platforms:
PC Windows January 30, 2017
PlayStation 4 January 30, 2017
Android December 28, 2017
Apple iOS December 28, 2017
Nintendo Switch September 7, 2017
Developer: Arc System Works
Publisher: Arc System Works
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The beat'em up series, started by Technos Japan on arcade machines, which over time has established itself on consoles as well as PCs and mobile devices. In 2015, the rights to the brand were acquired by Arc System Works, which has been taking care of it ever since.
Top s for Double Dragon IV Video Game:
System Requirements for Double Dragon IV Video Game:
PC / Windows
Minimum System Requirements:
Intel Core 2 Duo 2.4 GHz, 2 GB RAM, graphic card 512 MB 8800 or better, 2 GB HDD, Windows 7(SP1)/8.1/10.
Game Ratings for Double Dragon IV Video Game.
We Got This Covered: 1.5 / 5 by Ken Barnes
A Double Dragon for the current generation could have been a great thing, but this semi-revisiting of the franchise's heyday falls way short of the mark.
Push Square: 4 / 10 by Stephen Tailby
Double Dragon 4 plays the nostalgia card harder than most, but its narrow-sighted reliance on this has left it feeling like a relic that perhaps shouldn't have been disturbed. The combat can be simplistic fun but is ruined by cheap AI, and the trio of modes don't offer much to stick around for. The presentation is a cool look back at the 80s school of design, but once the novelty wears off, you're left with a frustrating beat-em-up that inadvertently highlights the leaps in gameplay, animation, and visuals that games have made over the last three decades.
Eurogamer: by Simon Parkin
This period study of the arcade's formative beat 'em up has its charms, but the sense that this is a game out of time is not easily shaken.
Average score from votes.