Release Date: September 7, 2018
A 'souls-like' action RPG developed by Toan Interactive, known for creating Bloodsports.TV. The game described herein resembles the Dark Souls series in many ways, however, in Immortal: Unchained the players use firearms instead of melee weapons in combat. One assumes the role of a being called the 'living weapon', released from the eternal prison, as it is the only one capable of stopping the cataclysm at hand.
Immortal: Unchained is an action RPG representing the 'souls-like' genre (the game resembles the iconic Dark Souls series). The game has been developed by Toan Interactive, known for creating the cooperative action game called Bloodsports.TV.
The game tells the story of a living weapon – a human-like creature, who long ago has been locked in the eternal prison, where he was supposed to remain until the end of time. The world, however, is standing on the brink of destruction due to the incoming cataclysm, which can be stopped only by the main protagonist.
The story has been written by Anne Toole (Battlefield 1). A player gets to immerse into the story similarly to how he can do it in the installments of the Dark Souls series – by exploration and interacting with the encountered characters.
Immortal: Unchained is a demanding RPG. Unlike other souls-like productions, the game described herein puts a strong emphasis on using firearms instead of melee weapons such as swords or axes. The combat revolves around medium and short distance battles and the key to success lies in player's mobility, positioning, and perfectly executed dodges. Even though the game requires one to prove his reflexes, it does not have much in common with the classic TPP shooters, such as Bloodborne.
Similarly to the Dark Souls series, during his adventure, player's character is bound to die very often. The developers from Toan Interactive have implemented a solution, which is nearly identical to the one featured in the games created by From Software in order to soften the consequences of a failure. Most importantly, with each death, a player learns a new lesson, allowing him to perform better against certain opponents – one can learn enemies' moves, attacks, etc. Moreover, upon his death, player's character loses all his items, however, they can be retrieved after a player reaches the place where his character died – provided he does not die on the way there.
Another aspect that is similar to the Dark Souls series is the in-game world design. The action of Immortal: Unchained is set in a fantasy world divided into a number of diverse locations, which are connected by a network called Stream.
Platforms:
PC Windows
PlayStation 4
Xbox One
Developer: Toan Interactive
Publisher: Game Odyssey Limited
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System Requirements for Immortal: Unchained Video Game:
PC / Windows
Minimum System Requirements:
Intel Core 2 Quad Q9500 2.83 GHz / AMD Phenom II X4 940 3.0 GHz, 6 GB RAM, graphic card 1 GB GeForce GTX 460 / Radeon HD 5770 or better, 25 GB HDD, Windows 7/8/8.1/10 64-bit.
Recommended System Requirements:
Intel Core i7-4790K 4.0 GHz / AMD FX-9590 4.7 GHz, 8 GB RAM, graphic card 3 GB GeForce GTX 780 / 4 GB Radeon R9 290 or better, 25 GB HDD, Windows 7/8/8.1/10 64-bit.
Game Ratings for Immortal: Unchained Video Game.
Gameplanet: 5 / 10 by Matt Coupar
The addition of guns to the "souls" formula and a Sci-Fi setting make for an interesting concept on paper, but poor enemy AI, clunky menus, repetitive combat and very poorly designed levels result in an experience that's more frustrating than fun.
God is a Geek: 6.5 / 10 by Mick Fraser
An ambitious venture for a low-budget indie studio, but one that manages to stand out in the crowd despite its flaws.
TechRaptor: 4 / 10 by Dan Hodges
Immortal Unchained is a bad third-person shooter and a boring Souls-like. Its execution is poor enough to make you realize that Dark Souls-with-guns isn't actually as cool as it sounds.
Average score from votes.