Indika is an adventure game with slight arcade elements. Inspired by the works of Mikhail Bulgakov and Fyodor Dostoyevski, the game was developed by an independent studio Odd Meter. The team used to operate in Moscow, but after the Russian invasion of Ukraine, they moved to Kazakhstan, to the city of Almaty. The game was published by the Polish company 11 bit studios. It's worth noting part of the income from sales was donated to help children affected by the Russian invasion of Ukraine.
Indika is set in an alternate 19th century Russia, where religious visions intertwine with reality. The protagonist is the titular Indika, a young nun who leaves her monastery for a journey of self-discovery. Along the way, she discovers the truth behind religion, authority and the dualistic nature of good and evil. Indika is not alone on her journey, accompanied by the Devil himself.
Despite the premise, the story has a tragicomedic tone.
Indika is a third-person game set in various, atmospheric areas; harsh Russian wastelands, destitute villages and industrial facilities. As we traverse through them, we meet many different characters, complete quests and solve environmental puzzles.
Indika features high-quality visuals. The detailed character models and atmospheric, varied locations are all very appealing.
Platforms:
PC Windows May 2, 2024
PlayStation 5 May 17, 2024
Xbox Series X/S May 17, 2024
Developer: Odd Meter
Publisher: 11 bit studios
Age restrictions: 18+
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Indika Review: More State of Mind Than a Game, Just Like Russia It Depicts
Indika is more than a game. It’s a fascinating, one-of-a-kind experience, playing with conventions and instilling disturbing thoughts in our heads. If only developers didn’t desperately try to avoid sticking a “walking sim” label to their work…
May 7, 2024
May is indeed a crowded month! In addition to these most talked-about titles, there will be a new Prince of Persia, Homeworld 3, and Song of Conquest version 1.0. There will be plenty to play, so make sure to spend May with your family or friends as well.
11 bit studios made a charitable contribution to Ukrainian children being treated in a Kiev hospital. $50,000 is part of the revenue from the sale of the Indika game.
video games
Kamil Kleszyk
July 12, 2024
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System Requirements for Indika Video Game:
PC / Windows
Minimum System Requirements:
Intel Core i5-10400F 2.9 GHz / AMD Ryzen 5 3600 3.6 GHz, 16 GB RAM, graphic card 6 GB GeForce GTX 1660 / 8 GB Radeon RX 580, 50 GB HDD, Windows 10 64-bit.
Recommanded System Requirements:
Intel Core i5-10400F 2.9 GHz / AMD Ryzen 5 3600 3.6 GHz, 16 GB RAM, graphic card 8 GB GeForce RTX 3060 Ti / 12 GB Radeon RX 6700 XT, 50 GB SSD, Windows 10 64-bit.
Game Ratings for Indika Video Game.
Indika Review: More State of Mind Than a Game, Just Like Russia It Depicts
Indika is more than a game. It’s a fascinating, one-of-a-kind experience, playing with conventions and instilling disturbing thoughts in our heads. If only developers didn’t desperately try to avoid sticking a “walking sim” label to their work…
Game Informer: 8.8 / 10 by Marcus Stewart
The result is an adventure that feels thoughtfully conceived, humorous, and depressing all at once, as well as “off” in the right ways. Indika is one of the year’s most affecting and memorable adventures, and its themes will stick with me as I continue to ponder their meanings.
Shacknews: 9 / 10 by Josh Broadwell
Indika isn't an easy game to score. Tedious puzzles annoy in the moment, but they're easy to overlook in the broader scheme. Indika's underdeveloped theme stands out, but Odd Meter handles everything else so adeptly that it doesn't ruin the experience, even if it is slightly soured. As trite as it sounds, this really is one game you have to play for yourself and form your own conclusions - and that's probably just how Odd Meter wants it.
Push Square: 8 / 10 by John Cal McCormick
While we've got issues with some of the less than adventurous gameplay mechanics, in most other regards Indika is an absolute triumph. It teeters on a cliff edge, tonally, but never goes too far in any one direction. It never becomes preachy, or maudlin, or too silly for its own good. It's a wonderful balancing act, and one that it continues right up until its final moments which will leave you unsure about whether you should laugh or cry.
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