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Many Nights a Whisper

Many Nights a Whisper

PC
Released

Release Date: April 29, 2025

Singleplayer

A short narrative first-person adventure game, containing additional skill-based elements. The game was created by the developers behind Gods Will Be Watching and The Red Strings Club. In Many Nights a Whisper we prepare to fire a slingshot woven from human hair and the fate of an entire generation depends on the success of the shot.

9.8

Steam

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Ratings
[0:57] - Launch Trailer Videos: 2
Screenshot Images: 6
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Many Nights a Whisper is a narrative adventure game with arcade elements, addressing topics such as dreams, pressure, and expectations. The game was developed by the independent studio Deconstructeam, which has in its portfolio titles such as The Red Strings Club. It was done in collaboration with Selkie Harbour. The culture of the Iberian Peninsula was a source of inspiration for the developers.

Story

In Many Nights a Whisper we enter a fantasy world and take on the role of a character called the Dreamer. Ten years ago, our protagonist was chosen to perform a ritual involving making a long shot with a slingshot woven from human hair. The entire ceremony is so important because the fate of the entire generation depends on its outcome. If we succeed, the people's wishes will be fulfilled, but in case of failure, a decade of misfortune awaits them.

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Platforms:

PC Windows

PC Windows

Developer: Selkie Harbour (PC)

Publisher: Deconstructeam

Age restrictions: none

Similar Games:

Features

System Requirements

System Requirements for Many Nights a Whisper Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i3-3240 / AMD A10-5800K, 8 GB RAM, graphic card 1 GB GeForce GTX 650 / Radeon HD 7770, 1 GB HDD, Windows 10 64-bit.

Ratings

Game Ratings for Many Nights a Whisper Video Game.

98%

STEAM Score

All Reviews: Very Positive (254)

STEAM
Reviews Summary generated by AI

The main pros of the game

  • Emotional Experience: Many players found the game to be deeply moving and introspective, often describing it as a powerful meditation on dreams, responsibilities, and moral choices.
  • Beautiful Writing and Atmosphere: The writing was praised for its quality, with many reviews highlighting the game's ability to evoke strong emotions through its narrative and character interactions. The art style and soundtrack were also noted as beautiful and fitting to the game's themes.
  • Thought-Provoking Themes: The game encourages players to reflect on moral dilemmas and the weight of their decisions, making it a meaningful experience rather than just a traditional game.
  • Short but Impactful: Many players appreciated the game's brevity, noting that it can be completed in under two hours, yet it leaves a lasting impression and is well worth the low price point.

The main cons of the game

  • Lack of Replay Value: Some players expressed disappointment that the game is designed for a single playthrough, as the experience and decisions made do not change significantly upon replaying.
  • Predictability and Stiffness: A few reviews mentioned that certain dialogues felt predictable or forced, detracting from the immersion.
  • Ending Frustrations: Some players felt that the ending was unsatisfactory, suggesting that their choices did not matter in a meaningful way, leading to a sense of an unfinished narrative.
  • Accessibility Issues: There were mentions of the absence of translations in certain languages, which could limit accessibility for some players.

The features or elements that are missing from the game according to s

  • More Depth in Choices: Some players desired deeper consequences for the moral choices made throughout the game, suggesting that the outcomes could be more varied or impactful.
  • Improved Immersion: A few reviews pointed out that lore being embedded in achievements broke immersion, as players had to exit the game to read additional context.
  • Enhanced Gameplay Mechanics: While the core mechanics were praised, some players wished for more engaging or varied gameplay elements beyond the single shooting mechanic.
  • Accessibility Options: There were calls for better accessibility features, such as additional language , to make the game more inclusive.

Summary

  • Overall, "Many Nights a Whisper" is seen as a unique and artistic game that successfully combines emotional storytelling with moral reflection, despite some criticisms regarding its gameplay structure and depth of choice.

Summary generated on: