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Out of Sight

Out of Sight

Nintendo
Released

Release Date: May 22, 2025

Singleplayer

An adventure game with stealth and horror elements. Out of Sight has us playing as a blind girl, seeing the world through the eyes of her teddy bear. Depending on where our toy companion is located, we can view the action from a first person perspective or from a static camera.

9.5

Steam

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[0:34] - Launch Trailer Videos: 2
Screenshot Images: 9
Screenshot
Screenshot
Screenshot

Out of Sight is an adventure game with stealth elements, maintained in the horror convention. The game was developed by the independent Swedish studio The Gang, and its release was handled by Starbreeze, known primarily for the PayDay series.

Gameplay

The action in Out of Sight was presented in an unusual way. The events are presented not through the eyes of the blind main female character, but using the eyes of her beloved teddy bear, who is her inseparable companion. Given that the protagonist can hold a cuddly toy in her hands (in front or behind her) or place it in designated places, we observe the action from both the first-person perspective (FPP) and a kind of "second person" (after putting down the teddy bear, it takes on the function of a kind of static camera).

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Platforms:

PC Windows

PC Windows

Nintendo Switch

Nintendo Switch

PlayStation 5

PlayStation 5

Xbox Series X/S

Xbox Series X/S

Developer: The Gang

Publisher: Starbreeze

Features

System Requirements

System Requirements for Out of Sight Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i5-750, 8 GB RAM, graphic card 6 GB GeForce GTX 1060 / 4 GB Radeon RX 470, 5 GB HDD, Windows 10 64-bit.

Ratings

Game Ratings for Out of Sight Video Game.

95%

STEAM Score

All Reviews: Positive (21)

STEAM
Reviews Summary generated by AI

The main pros of the game

  • Unique Concept: The gameplay mechanic of playing as a blind girl who sees through her teddy bear's eyes is highly praised for its originality and creativity.
  • Atmosphere and Visuals: The game is noted for its beautiful art style, eerie atmosphere, and excellent sound design that effectively contributes to the horror experience.
  • Engaging Story: Many players found the narrative compelling and emotionally resonant, often drawing comparisons to titles like "Little Nightmares" and "Among the Sleep."
  • Voice Acting: The voice acting, particularly that of the main character, received positive for its quality and emotional delivery.
  • Puzzles: Players appreciated the clever puzzle design, which was seen as well-balanced in of difficulty, allowing for thoughtful engagement without being overly frustrating.

The main cons of the game

  • Short Length: A common criticism is that the game is relatively short, with many players completing it in about 3 to 5 hours, leading to a desire for a longer experience.
  • Glitches and Technical Issues: Some s reported minor glitches, such as audio cutting out and character movement issues, although these were generally not game-breaking.
  • Slow Pace: A few players mentioned the game's slow pacing and the absence of a run option, which some found unusual for a horror game.
  • Limited Lore and Narrative Clarity: Some reviews pointed out that the story could be unclear or lacking in depth, leaving players wanting more context or explanation.

The features or elements that are missing from the game according to s

  • Longer Gameplay: Many players expressed a desire for a longer game or additional content, such as a sequel or DLC to expand on the story and gameplay mechanics.
  • More Stealth Sequences: Some reviews indicated a wish for more stealth elements, as a few players felt that the game relied too heavily on puzzles rather than a balance of stealth and action.
  • Co-op Mode: A few s suggested the addition of a co-op mode to enhance gameplay variety and engagement.
  • Improved Control Options: There were requests for more comprehensive control settings, including better for game controllers.

Summary

  • Overall, "Out of Sight" is celebrated for its innovative approach to horror and puzzle mechanics, though it faces criticism regarding its length and some technical issues.

Summary generated on: