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Pillars of Eternity Video Game Series

Pillars of Eternity is a series of isometric projection RPGs with strong references to such classics of the genre as Baldur's Gate or Icewind Dale. The player travels through the author's fantasy world, commanding a team of colorful characters. At the head of the company is the protagonist, whose characteristics can be freely adjusted at the beginning of the game. Rich in descriptions and stories, the carefully created world offers a whole range of dialogue options and opportunities to interact with NPCs. Of course, there are also battles, which are fought in real time (with the option of active pause). As we perform successive tasks, our team grows in strength, learning new skills and acquiring better equipment.

Creating games from the series PoE is handled by Obsidian Entertainment studio (Neverwinter Nights 2, Tyranny), formed in 2003 by veterans from Black Isle Studios (Fallout 2, Planescape Torment, Icewind Dale II). First Pillars of Eternity was released in March 2015 on PC, and in August 2017 also on PlayStation 4 and Xbox One consoles. The role of publisher was fulfilled by Paradox Interactive. In the console version, called Pillars of Eternity: Complete Edition, included expansions that were released on PC: The White March Part I (August 2015) and The White March Part II (February 2016). The full-fledged Part II, Pillars of Eternity II: Deadfire, was released on PC in May 2018. The console version for PS4, XONE and Nintendo Switch is scheduled for December 2018. This time the role of publisher was fulfilled by Versus Evil. The developers have prepared three add-ons for two: Beast of Winter (July 2018), Seeker, Slayer, Survivor (September 2018) and The Forgotten Sanctum (November 2018).

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Pillars of Eternity Series Evolution

2018

Pillars of Eternity II: Deadfire

2015

Pillars of Eternity

Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

PCPlayStationXboxNintendo

May 8, 2018

A sequel to the successful RPG developed by Obsidian Entertainment. The story told in Pillars of Eternity II: Deadfire follows the threads started in the first installment of the series. Eothas, the god of renewal and light, comes back to life and takes the form of a statue buried under the protagonist’s keep. Although the stronghold gets destroyed, the main hero survives. From now on, he or she has to pursue a new goal, which is to hunt down Eothas as well as find answers to questions that can bring chaos to the world of gods and mortals. Pillars of Eternity II: Deadfire takes the player to the eponymous Deadfire archipelago in the far east. In this new region you can travel not only on foot, but also by ship. While controlling your party of characters, in the classic isometric view, you get to explore different locations, complete missions of varying importance and fight with opponents met on the way. Note that the world of Pillars of Eternity II: Deadfire lives a life of its own, and the choices you made in the first game have consequences here too. Some changes and improvements were made to the Interface and dialogue system as well as the visuals, which now feature dynamic weather.

Pillars of Eternity II: Deadfire
Pillars of Eternity

Pillars of Eternity

PCPlayStationXboxNintendo

March 26, 2015

Pillars of Eternity is a fantasy cRPG developed by Obsidian Entertainment with the of the s of Kickstarter funding platform. The player assumes the role of a hero who, with the help of his or her companions must embark on a dangerous quest complete a series of perilous tasks. The gameplay of Pillars of Eternity is reminiscent of classic productions such as Baldur's Gate, Icewind Dale, and Planescape: Torment. The creators decided to utilize combat mechanics with an active pause system. The game features also a complex character development system, and a rich variety of weapons and gear for the characters can use.

Pillars of Eternity

Pillars of Eternity Series News

Players don't want „dumb RPGs.” Baldur's Gate 3 changed the way we look at games says founder of New Blood Interactive

Players don't want „dumb RPGs.” Baldur's Gate 3 changed the way we look at games says founder of New Blood Interactive

Dave Oshry of New Blood Interactive believes that „we live in a post-Baldur's Gate 3 world,” where publishers should know that players don't want „dumb RPGs”.

video games

April 21, 2025

Players don't want „dumb RPGs.” Baldur's Gate 3 changed the way we look at games says founder of New Blood Interactive
10 years after its release, Pillars of Eternity devs announced a major change to the combat system

10 years after its release, Pillars of Eternity devs announced a major change to the combat system

The developers of Pillars of Eternity, Obsidian Entertainment studio, announced a new battle mode for the 10-year-old RPG. Furthermore, the game received an update containing quite a few fixes and improvements.

video games

March 27, 2025

10 years after its release, Pillars of Eternity devs announced a major change to the combat system
Strategy set in the world of Pillars of Eternity is something many at Obsidian want. Josh Sawyer tells what's standing in the way

Strategy set in the world of Pillars of Eternity is something many at Obsidian want. Josh Sawyer tells what's standing in the way

Josh Sawyer assures that many people at Obsidian Entertainment's studio still want to create Pillars of Eternity in the style of Fallout Tactics, but there is one problem.

video games

February 25, 2025

Strategy set in the world of Pillars of Eternity is something many at Obsidian want. Josh Sawyer tells what's standing in the way
Josh Sawyer Would Rather Create New Brand Than Pillars of Eternity 3. „We'll See Where The Future Takes Me”

Josh Sawyer Would Rather Create New Brand Than Pillars of Eternity 3. „We'll See Where The Future Takes Me”

The director of Fallout: New Vegas doesn't rule out a return to Pillars of Eternity, but would be more willing to make something entirely new.

video games

November 26, 2024

Josh Sawyer Would Rather Create New Brand Than Pillars of Eternity 3. „We'll See Where The Future Takes Me”
After 6 Years, Pillars of Eternity Received New Patch. Update Removes Old Exploit

After 6 Years, Pillars of Eternity Received New Patch. Update Removes Old Exploit

Pillars of Eternity received its first update in years, upgrading the RPG's technical layer and improving gameplay.

video games

June 7, 2024

After 6 Years, Pillars of Eternity Received New Patch. Update Removes Old Exploit
Pillars to Follow Baldur's Gate 3? Josh Sawyer Would Love to Borrow From Larian

Pillars to Follow Baldur's Gate 3? Josh Sawyer Would Love to Borrow From Larian

Obsidian studio head Josh Sawyer has revealed which elements from Baldur's Gate 3 he would like to include in the next installment of the Pillars of Eternity RPG series, if one were to be created.

video games

January 31, 2024

Pillars to Follow Baldur's Gate 3? Josh Sawyer Would Love to Borrow From Larian
Pillars of Eternity Got New Patch After 9 Years; The Baldur's Gate 3 Effect?

Pillars of Eternity Got New Patch After 9 Years; The Baldur's Gate 3 Effect?

Obsidian Entertainment surprised Pillars of Eternity fans and released a new patch for the isometric RPG nearly a decade after its release.

video games

January 8, 2024

Pillars of Eternity Got New Patch After 9 Years; The Baldur's Gate 3 Effect?
Will Baldur's Gate 3's Success Help Pillars of Eternity? Popular RPG Creator has no Illusions

Will Baldur's Gate 3's Success Help Pillars of Eternity? Popular RPG Creator has no Illusions

Will the third part of Pillars of Eternity be created? Perhaps the money from Microsoft will help with the work on the game, and thanks to the success of Baldur's Gate 3 there will be increased interest in it among gamers.

video games

October 2, 2023

Will Baldur's Gate 3's Success Help Pillars of Eternity? Popular RPG Creator has no Illusions
'Felt Like I was Making a Game Worse to Appeal to Audience,' Josh Sawyer on Pillars of Eternity

'Felt Like I was Making a Game Worse to Appeal to Audience,' Josh Sawyer on Pillars of Eternity

Josh Sawyer, lead designer of Pillars of Eternity, reminisces years later about working on a series that, despite some flaws, has developed quite a following. 'It was a very weird experience, but I'm still proud of the games," he says.

video games

April 24, 2023

'Felt Like I was Making a Game Worse to Appeal to Audience,' Josh Sawyer on Pillars of Eternity
RPGs Should be All-in Adventures, Not Immersive Estate Sims

RPGs Should be All-in Adventures, Not Immersive Estate Sims

No place like home, eh? They heard that saying in RPGs. Most of modern role-plays give you some form of roof over your head. The problem starts when these take a toil on gameplay.

Opinions

February 4, 2023

RPGs Should be All-in Adventures, Not Immersive Estate Sims