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Santa Claus in trouble... again

Santa Claus in trouble... again

PC
Released

Release Date: December 17, 2004

Singleplayer

Santa Claus in trouble.... again is a continuation of a 3D platformer published in 2002 by Joymania Development studio. Mikolaj again forgot to tie a bag with gifts, which made the gifts spread all over the area. Before Christmas Eve, the bearded saint, with the help of the player, must collect the packages, avoiding traps and enemies.

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The good reception of Santa Claus in trouble (Santa Claus in trouble) among young players made CDV Software Entertainment decide to release the continuation. Development of Santa Claus in trouble.... again the creators of the original, i.e. the development team of Joymania studio.

In the storyline layer, the sequel does not differ much from the original. Santa Claus lost his gifts again. What is worse, Christmas Eve is near and there is nothing left for him but risking his life to collect packages scattered on the roofs. To make matters worse, many creatures revolve around them, which are only waiting for them to understand the elderly elderly man.

The game is based on proven solutions. The action is shown from the third person's perspective (TPP). The player in charge of the title character's actions has to reach the end of the board, collecting as many gifts as possible and avoiding with enemies. This requires skillful jumping between platforms, clever use of various devices (swings, lifts, slides) and avoiding traps. Each of the 12 levels has a certain amount of time to complete. In addition, Santa Claus has only a limited number of "live".

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Platforms:

PC Windows

PC Windows

Age restrictions: none

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Game Series

Santa Claus in trouble... again
Santa Claus in trouble... again

2GAMES

Santa Claus in Trouble Game Series

Santa Claus in Trouble Game Series

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System Requirements

System Requirements for Santa Claus in trouble... again Video Game:

PC Windows

PC / Windows

Recommanded System Requirements:
Pentium 450 MHz, 128 MB RAM, graphic card compatible with DirectX 8.1, 30 MB HDD, Windows 98/XP.