Universal Combat Video Game Series
Universal Combat Series Evolution
2004
Universal Combat
2001
Battlecruiser Millennium
1999
Battlecruiser 3000AD 2.0

Universal Combat
February 6, 2004
The fifth installment of the already famous futuristic space simulator series "Battlecruiser" about, as the creators put it, "truly epic sizes". Compared to the previous editions, the idea of the game has undergone some changes - to the production, which was a pure star simulation of enormous momentum (which was represented by the previous parts), a large number of elements of dynamic action were added.
Expansion Packs:
- Universal Combat: A World Apart July 15, 2005

Battlecruiser Millennium
June 30, 2001
Take on the role of commander of a star unit and travel through unknown areas of the cosmos, battles, trade, and above all, survive in this dangerous world.

Battlecruiser 3000AD 2.0
January 7, 1999
Space simulator offering a wide range of possibilities for the player, from controlling individual crew or vehicles to commanding a powerful space cruiser and exploring new unexplored planetary systems.

Battlecruiser 3000AD
September 30, 1996
Advanced space simulator, which production lasted more than 10 years. In the game we take control over the cruiser of a galactic alliance established to end the great interplanetary war. We have at our disposal a campaign and Free Flight and Xtreme Carnage Combat Simulator modes, in which we can freely explore the galaxy or take part in epic battles with hostile civilizations.

Universal Combat: Hostile Intent
cancelled
Universal Combat: Hostile Intent is a science fiction action game with first person perspective (FPP). The BC3000AD studio is responsible for producing the title based on the Universal Combat engine. Players have the opportunity to take part in a conflict between Military and Insurgent factions competing for domination in space. Multiplayer mode allows up to 128 participants to have fun together. Work on the game has been suspended.

Universal Combat: Edge to Edge
cancelled
Universal Combat: Edge to Edge is an extension of the PeCet hybrid of simulation and strategy elements, released in the first quarter of 2004. The new position represents a genre of tactical action games, functioning completely independently and having a completely different character from the basic product and its related Battlecruiser series.