List of artifacts
Name |
Function |
How to unlock |
Sensor Waveform Amplifier |
Increases the range of Kapisi sensors by 50% |
Storyline artifact (mission 3) |
Kalash Graphene Superconductor |
Increases Kapisi power by 5 points |
Storyline artifact (mission 5) |
Electro-Generative Lattice |
Increases Kapisi hull integrity by 50% |
Random (starting with mission 5 ) |
Tri-Cycle Phonon Recombinator |
Reduces cost of new vehicles by 10% |
Random (starting with mission 5) |
High Capacitance Material |
Decreases the cost to provide supplies to airborne units by 1 |
Random (starting with mission 5) |
Gluon Bonded Fuselage |
Decreases production cost of airborne units by 20% |
Random (starting with mission 5) |
Octanitrocubane Fissile Material |
Increases firepower of airborne units by 20% |
Random (starting with mission 5) |
Light Material F |
Decreases airborne units production time by 50% |
Random (starting with mission 5) |
Inverse-Polarized Bulkhead |
Decreases production cost of airborne units by 20% |
Random (starting with mission 5) |
Electromagnetic Ammeter |
Increases the maximum speed of airborne units by 25% |
Random (starting with mission 5) |
Semi-Elastic Actuator |
Decreases repair cost of armored units by 1 |
Random (starting with mission 5) |
Fusion Torch Array |
Decreases production cost of armored units o 20% |
Random (starting with mission 5) |
Cross-Linked Polymer Alloy |
Increases armor of armored units o 20% |
Random (starting with mission 5 ) |
Crystalline Bulkhead Layering |
Increases movement speed of armored units o 20% |
Random (starting with mission 5 ) |
Graphene Alloy Fabricator |
Production of armored units is 50% shorter |
Random (starting with mission 5 ) |
Super-Hardened EMR Shielding |
Decreases repair cost of armored units by 1 |
Random (starting with mission 5 ) |
Fixed Scalar Matter Compressor |
Decreases production cost of armored units by 20% |
Random (starting with mission 5 ) |
Meson Stabilizer |
Increases damage dealt by ranged units (RG) by 20% |
Random (starting with mission 5 ) |
H.R.A.S. Targeting System |
Increases accuracy of ranged units by 25% |
Random (starting with mission 5 ) |
Quantum-Entangled I/O Array |
Decreases repair cost of units by 1 |
Random (starting with mission 5 ) |
High Frequency Pulse Modulator |
Decreases production cost of units by 20% |
Random (starting with mission 5 ) |
Non-Linear Inverse Prop Slip |
units move 50% faster |
Random (starting with mission 5 ) |
Adiabatic Processor |
Increases speed of building units by 50% |
Random (starting with mission 5 ) |
Muon Catalyzer |
Decreases repair cost of Cruiser class units by 1 |
Random (starting with mission 5 ) |
Solar Scoop |
Decreases production cost of Cruiser class units by 20% |
Random (starting with mission 5 ) |
Kinetic-Transfer Armor Plate |
Increases armor of Cruiser class units by 50% |
Random (starting with mission 5 ) |
Direct Machine Terminal Interface |
Decreases production time of all units by 20% |
Random (starting with mission 5 ) |
Valence Band Amplifier Power Source |
Increases Kapisi power supply by 5 points |
Storyline artifact (mission 8) |
High Threshold Heatsink |
Increases Kapisi power supply by 4 points |
Random (starting with mission 5 ) |
Inviscid Coolant |
Increases Kapisi power supply Kapisi by 5 points |
Storyline artifact (mission 12) |
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