Injustice Gods Among Us: Cyborg - power, special moves, combos

Power. By holding down the power button, Cyborg can regenerate his life. It can be quickly stopped by charging.
Super move. Cyborg's super move begins with a medium range charge hitting on medium. It's a fast move which can be easily used to grab a jumping enemy. It also fits well as a finisher or short combos.
Special moves
Name |
Combination |
No of hits |
Damage |
Additional |
Nova Blaster |
<>[2] |
1 |
8 |
Shot |
Nova Blaster |
<>[2],R |
2 |
16 |
Shot |
Nova Blaster (in air) |
<>[2] |
1 |
8 |
Shot |
Nova Blaster (in air) |
<>[2],R |
2 |
16 |
Shot |
Power Fist |
v<[2] |
1 |
12 |
Knockdown |
Power Fist |
v<[2],R |
2 |
18 |
Knockdown |
Techno Tackle |
v<>[3] |
2 |
9 |
Grab |
Techno Tackle |
v<>[3],R |
3 |
16 |
Grab |
Up Sonic Disruptor |
v>[1] |
1 |
8 |
Knockdown |
Up Sonic Disruptor |
v<[1] |
1 |
8 |
Knockdown |
Target Acquired |
vv[3] |
1 |
5 |
Juggle |
Close Target Acquired |
vv[3],< |
1 |
5 |
Juggle |
Far Target Acquired u |
vv[3],> |
1 |
5 |
Juggle |
Forward Grapple |
v,>+^ |
- |
- |
Haul forward |
Back Grapple |
v,<+^ |
- |
- |
Haul backward |
Basic attacks
Name |
Combination |
No of hits |
Dmg. |
Additional |
Hits |
Android |
[2],[2] |
2 |
4 |
Open |
hm |
Humanity |
[2],[2],[1] |
3 |
12 |
Knockdown |
hma |
Comeback |
[2],[2],[3] |
3 |
8 |
Knockdown |
hmm |
Chrome Plated |
[2],[1] |
2 |
5 |
Open |
hl |
Man Within |
[2],[1],<+[1] |
3 |
11 |
Open |
hlm |
Solid Metal |
<+[2],[1] |
2 |
5 |
Open |
mm |
Blowout |
<+[2],[1],[3] |
3 |
11 |
Knockdown |
mmm |
Sideline |
>+[1],[1] |
2 |
12 |
Knockdown |
mm |
Lost Faith |
<+[1],[3],[2] |
3 |
13 |
Knockdown |
lmm |
Combo attacks
Combination |
No of hits |
Dmg. |
Beginning hits |
[2],[2]; <>[2] |
3 |
11 |
hm |
[2],[2]; v<[2] |
3 |
15 |
hm |
[2],[2]; v<[2],R |
4 |
21 |
hm |
[2],[2]; v>[1] |
3 |
11 |
hm |
[2],[2]; super |
21 |
35 |
hm |
[2],[2],[3]; <>[2] |
4 |
15 |
hmm |
[2],[1]; <>[2] |
3 |
12 |
hl |
[2],[1]; v<[2] |
3 |
16 |
hl |
[2],[1]; v<[2],R |
4 |
21 |
hl |
[2],[1]; super |
21 |
36 |
hl |
[2],[1],<+[1]; <>[2] |
4 |
18 |
hlm |
[2],[1],<+[1]; v<[2] |
4 |
21 |
hlm |
[2],[1],<+[1]; v<[2],R |
5 |
27 |
hlm |
[2],[1],<+[1]; v>[1] |
4 |
18 |
hlm |
[2],[1],<+[1]; <+[2],[1] |
2 |
5 |
mm |
[2],[1],<+[1]; <>[2] |
3 |
12 |
mm |
[2],[1],<+[1]; v<[2] |
3 |
16 |
mm |
[2],[1],<+[1]; v<[2],R |
4 |
22 |
mm |
[2],[1],<+[1]; v>[1] |
3 |
12 |
mm |
<+[2],[1],[3]; <>[2] |
4 |
18 |
mmm |
<+[2],[1],[3]; v<[2] |
4 |
21 |
mmm |
<+[2],[1],[3]; v<[2],R |
5 |
27 |
mmm |
<+[2],[1],[3]; v<>[3] |
5 |
19 |
mmm |
<+[2],[1],[3]; v<>[3],R |
6 |
25 |
mmm |
[3]; v<[2] |
2 |
20 |
m |
[3]; <>[2] |
2 |
17 |
m |
<+[3]; >; <+[2],[1],[3]; v<>[3] |
6 |
25 |
m |
<+[3]; ^+>,[3]; >+[1],[1] |
4 |
27 |
m |
<+[3]; ^+>,[3]; [3]; v<[2] |
4 |
33 |
m |
<+[3]; ^+>,[3]; [3]; v<[2],R |
5 |
37 |
m |
<+[3]; ^+>,[3]; [3]; v<>[3] |
5 |
31 |
m |
<+[3]; ^+>,[3]; [3]; v<>[3],R |
6 |
36 |
m |
<+[3]; ^+>,[3]; [3]; super |
22 |
48 |
m |
>+[3]; <+[2],[1],[3]; v<>[3] |
6 |
25 |
a |
>+[3]; ^+>,[3]; [3]; v<[2] |
4 |
33 |
a |
>+[3]; ^+>,[3]; [3]; v<[2],R |
5 |
37 |
a |
>+[3]; ^+>,[3]; [3]; v<>[3] |
5 |
31 |
a |
>+[3]; ^+>,[3]; [3]; v<>[3],R |
6 |
36 |
a |
Combo attacks - After grabbing the enemy with "Target Acquired"
Combination |
No of hits |
Dmg. |
Beginning hits |
vv[3]; >>; ^+>,[1]; [3]; v<[2] (range of vv[3]) |
4 |
25 |
a |
vv[3]; >>; ^+>,[3]; [3]; v<[2] (range of vv[3]) |
4 |
28 |
a |
vv[3]; <+[3]; ^+>,[3]; <+[2],[1]; v<[2] (range of vv[3]) |
6 |
29 |
a |
vv[3]; <+[3]; ^+>,[3]; [3]; v<[2] (range of vv[3]) |
5 |
31 |
a |
vv[3]; <+[3]; ^+>,[3]; [3]; v<[2],R (range of vv[3]) |
6 |
35 |
a |
Combo attacks - Using "Target Acquired" and pushing the enemy into an explosion
Combination |
No of hits |
Dmg. |
Beginning hits |
vv[3]; >+[1],[1]; <+[3]; ^+>,[3]; [3]; v<[2] (close) |
7 |
40 |
mm |
vv[3]; [2],[2],[1]; <+[3]; ^+>,[3]; [3]; v<[2] (close) |
8 |
39 |
hma |
vv[3]; <+[2],[1],[3]; [3]; v<[2] (close) |
6 |
29 |
mmm |
vv[3]; <+[1],[3],[2]; <+[3]; ^+>,[3]; [3]; v<[2] (close) |
8 |
36 |
lmm |
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