
Requirements to open: Defeat the first Warden.
M1 Keystone Citadel - Beginning | Locations maps
Key points of Lords of the Fallen - M1 Keystone Citadel - Beginning
Numbers
- Yellow - Items/Chests
- Green - Persons, enemies and quest items
- Red - Puzzles/Blocked paths
Entrance to different location. You can find same color and symbol on map of that location.
#1 - Note
##1 - Human skull
#1 - Portal
Save crystal
Enemy
#1 - Note
#9 – NG+ Note: Higher Powers - Warrior Judge
Numbers
- Yellow - Items/Chests
- Green - Persons, enemies and quest items
- Red - Puzzles/Blocked paths
1 – Game's starting point
2 – Kaslo.
3 – The huge key - it is thanks to the key that you open door [4] to the chamber with the First Warden [5]
4 – The entrance to the Initiation Chamber. You can open it with the key that you find in the Citadel's cellars.
5 – The first Warden - a lord
6 – Exit from Citadel to Keystone
7 – The key to the door in the monastery Northern Wing
8 – The balcony that lets you access hidden door
9 – The locked door (you can open it with the key that you have found on the stairs [7]). Inside, there is the Shard of Heroes
10 – A chest: Empty bottle (increases the maximum amount of health potions).
11 – Armor set - Priest/Fighter/Rogue. Depends o the class that you have initially chosen.
12 – Chest: Monk's staff
13 – Entrance to the secret chamber
14 – Shard of energy
15 – Shard of energy (smash the bookshelf)
16 – Ghost Merge Shard
#1 - Note
#1 – Note: the infested - Warden
#2 – Note: the infested - the sick
#3 – Note: Rhogars - monk's notes
#4 – Note: ancient tales - Three Heroes
#5 – Note: Rhogars - notes from the backcountry
#6 – Note: Adyra Lords - their goal
#7 – NG+ Note: Higher Powers - Assassin Judge
#8 – NG+ Note: Higher Powers - Priest Judge
#1 - Portal
Portal type: Treasure Chamber
Requirements to open: Defeat the first Warden.
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