Mass Effect 2: Developing new technologies
Check the table seen below for additional information concerning technologies - you can find out what you can achieve by developing them and what types of resources are needed to complete the process.
Important! All the "missing" technologies (for example - Heavy weapon ammo 5/6 and 6/6) can be obtained only by purchasing them from merchants. Make sure to check the section named Technologies sold by merchants for more info.
Name of the project |
Category |
Requirements (number of units, type of a resource) |
Effects |
Advanced mineral scanner |
Normandy upgrades |
15000, iridium |
improved speed of the planet scanning process |
Advanced training |
prototypes |
5000, element zero |
you can choose one of the unlocked special powers of your crew - they become available after completing their personal quests and you can find out more about them in the Unlocking special powers section |
Assault rifle accuracy |
weapon upgrades |
25000, iridium |
improved accuracy of all assault rifles (entire team) |
Assault rifle damage 1/6 |
weapon upgrades |
2500, iridium |
+10% to damage using assault rifles (entire team) |
Assault rifle damage 2/6 |
weapon upgrades |
5000, iridium |
+20% to damage using assault rifles (entire team) |
Assault rifle damage 3/6 |
weapon upgrades |
7500, iridium |
+30% to damage using assault rifles (entire team) |
Assault rifle damage 4/6 |
weapon upgrades |
10000, iridium |
+40% to damage using assault rifles (entire team) |
Assault rifle penetration |
weapon upgrades |
15000, iridium |
+25% to damage done to enemy shields, armors and biotic barriers using assault rifles (entire team) |
Biotic cooldown |
armor upgrades |
5000, element zero |
-20% to cooldown time of all biotic powers |
Biotic damage 1/5 |
armor upgrades |
500, element zero |
+10% to damage using biotic powers (entire team) |
Biotic damage 2/5 |
armor upgrades |
1000, element zero |
+20% to damage using biotic powers (entire team) |
Biotic damage 3/5 |
armor upgrades |
1500, element zero |
+30% to damage using biotic powers (entire team) |
Biotic duration |
armor upgrades |
3000, element zero |
+20% to the duration time of all biotic powers (entire team) |
Cyclone shields |
Normandy upgrades |
15000, palladium |
Normandy is outfitted with powerful shields - useful only in the final mission of the game |
Damage protection 1/5 |
armor upgrades |
2500, palladium |
+10% to shields, barriers and armors (entire team) |
Damage protection 2/5 |
armor upgrades |
5000, palladium |
+20% to shields, barriers and armors (entire team) |
Damage protection 3/5 |
armor upgrades |
7500, palladium |
+30% to shields, barriers and armors (entire team) |
Emergency shielding |
armor upgrades |
25000, platinum |
shields or all of your team are regenerated when using a medi-gel |
Extended fuel cells |
Normandy upgrades |
3000, element zero |
Normandy can hold 50% more fuel in its tanks |
Geth shield strength 1/2 |
prototypes |
2500, platinum |
shield strength increased by 25% (entire team) |
Geth shield strength 2/2 |
prototypes |
5000, platinum |
shield strength increased by 50% (entire team) |
Geth sniper rifle |
prototypes |
15000, platinum |
Legion receives a special weapon (Widow sniper rifle) |
Hard shields |
armor upgrades |
25000, palladium |
Shepard's shields receive 20% less damage |
Heavy bone weave |
prototypes |
15000, palladium |
Shepard receives 50% less damage in melee combat |
Heavy muscle weave |
armor upgrades |
25000, palladium |
Shepard inflicts more damage in melee combat |
Heavy pistol critical |
weapon upgrades |
25000, palladium |
critical heavy pistols shots deal 100% more damage (entire team) |
Heavy pistol damage 1/5 |
weapon upgrades |
2500, palladium |
+10% to damage using heavy pistols (entire team) |
Heavy pistol damage 2/5 |
weapon upgrades |
5000, palladium |
+20% to damage using heavy pistols (entire team) |
Heavy pistol damage 3/5 |
weapon upgrades |
7500, palladium |
+30% to damage using heavy pistols (entire team) |
Heavy pistol penetration |
weapon upgrades |
15000, palladium |
+50% to damage done to enemy armors using heavy pistols (entire team) |
Heavy ship armor |
Normandy upgrades |
15000, palladium |
Normandy receives a better armor - useful only in the final mission of the game |
Heavy skin weave 1/5 |
prototypes |
2500, palladium |
+10% to Shepard's life bar |
Heavy skin weave 2/5 |
prototypes |
5000, palladium |
+20% to Shepard's life bar |
Heavy skin weave 3/5 |
prototypes |
7500, palladium |
+30% to Shepard's life bar |
Heavy weapon ammo 1/6 |
prototypes |
2500, iridium |
you can carry 15% more ammunition (power cells) for your heavy weapons |
Heavy weapon ammo 2/6 |
prototypes |
5000, iridium |
you can carry 30% more ammunition (power cells) for your heavy weapons |
Heavy weapon ammo 3/6 |
prototypes |
7500, iridium |
you can carry 45% more ammunition (power cells) for your heavy weapons |
Heavy weapon ammo 4/6 |
prototypes |
10000, iridium |
you can carry 60% more ammunition (power cells) for your heavy weapons |
Krogan shotgun |
prototypes |
15000, platinum |
new weapon (shotgun) |
Krogan vitality 1/2 |
prototypes |
2500, platinum |
your krogan followers receive 25% more health |
Krogan vitality 2/2 |
prototypes |
5000, platinum |
your krogan followers receive 50% more health |
M-622 Avalanche |
prototypes |
15000, iridium |
new heavy weapon |
M-920 Cain |
prototypes |
25000, iridium |
new heavy weapon |
Med-bay upgrade |
Normandy upgrades |
50000, platinum |
scars are removed from Shepard's body (after you've unlocked this technology you must go to the medi-bay found on board of the Normandy and click on an operating table) |
Medi-gel capacity 1/5 |
armor upgrades |
2500, platinum |
you can carry one extra medi-gel |
Medi-gel capacity 2/5 |
armor upgrades |
5000, platinum |
you can carry one extra medi-gel |
Medi-gel capacity 3/5 |
armor upgrades |
7500, platinum |
you can carry one extra medi-gel |
ML-77 rocket launcher |
prototypes |
5000, iridium |
new heavy weapon |
Modular probe bay |
Normandy upgrades |
15000, iridium |
Normandy can take twice as many probes on board (they're used to scan planets) |
Mordin Omni-tool |
armor upgrades |
3000, element zero |
Mordin's tech attacks inflict 20% more damage |
Redundant field generator |
armor upgrades |
15000, palladium |
there's a chance Shepard's shields may be fully recharged after they've been depleted |
Retrain powers |
prototypes |
2500, element zero |
you have a chance to redistribute Shepard's powers again (notice than you can purchase this technology any number of times) |
Shotgun damage 1/5 |
weapon upgrades |
2500, platinum |
+10% to damage using shotguns (entire team) |
Shotgun damage 2/5 |
weapon upgrades |
5000, platinum |
+20% to damage using shotguns (entire team) |
Shotgun damage 3/5 |
weapon upgrades |
7500, platinum |
+30% to damage using shotguns (entire team) |
Shotgun extra rounds |
armor upgrades |
25000, platinum |
you can carry more ammunition for your shotguns |
Shotgun penetration |
weapon upgrades |
15000, platinum |
+50% to damage done to enemy shields and biotic barriers using shotguns (entire team) |
Sniper headshot damage |
weapon upgrades |
25000, platinum |
headshots pulled off with a sniper rifle deal 50% more damage (entire team) |
Sniper rifle damage 1/5 |
weapon upgrades |
2500, platinum |
+10% to damage using sniper rifles (entire team) |
Sniper rifle damage 2/5 |
weapon upgrades |
5000, platinum |
+20% to damage using sniper rifles (entire team) |
Sniper rifle damage 3/5 |
weapon upgrades |
7500, platinum |
+30% to damage using sniper rifles (entire team) |
Sniper rifle penetration |
weapon upgrades |
15000, platinum |
+50% to damage done to enemy armors using sniper rifles (entire team) |
Subject zero biotic boost |
prototypes |
3000, element zero |
Jack's biotic attacks deal 20% more damage |
Submachine gun damage 1/5 |
weapon upgrades |
2500, iridium |
+10% to damage using submachine guns (entire team) |
Submachine gun damage 2/5 |
weapon upgrades |
5000, iridium |
+20% to damage using submachine guns (entire team) |
Submachine gun damage 3/5 |
weapon upgrades |
7500, iridium |
+30% to damage using submachine guns (entire team) |
Submachine gun extra rounds |
weapon upgrades |
25000, iridium |
you can carry 50% more ammunition for your submachine guns (entire team) |
Submachine gun penetration |
weapon upgrades |
15000, iridium |
+50% to damage done to enemy shields and biotic barriers using submachine guns (entire team) |
Tech cooldown |
armor upgrades |
5000, element zero |
-20% to cooldown time of all tech powers |
Tech damage 1/5 |
armor upgrades |
500, element zero |
+10% to damage using tech powers (entire team) |
Tech damage 2/5 |
armor upgrades |
1000, element zero |
+20% to damage using tech powers (entire team) |
Tech damage 3/5 |
armor upgrades |
1500, element zero |
+30% to damage using tech powers (entire team) |
Tech duration |
armor upgrades |
3000, element zero |
+20% to the duration time of all tell powers (entire team) |
Thanix cannon |
Normandy upgrades |
15000, platinum |
Normandy is outffited with a powerful cannon - useful only in the final mission of the game |
Trauma module |
armor upgrades |
15000, platinum |
healing your team using Unity ability results in regaining full health |
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