Snowfield & Heliport | Fourth act - Alaska
Goals:
Find Metal Gear REX
Eliminate Vamp
Get out of the base
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The snowstorm is raging. You would have to use the night vision.
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Search the nearby area for the items. When you spot the way to some valley [A] take the upper route [B].
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As you can see - the Gekkos are here too. There is a tree nearby. Crawl to it and slide down slope. You should land just right near the underground age. Crawl through it and when the Gekko is not patrolling - run forward.
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It's time for the most touching Metal Gear Solid's moment. You are at the same helipad you've infiltrated nine years before. But this time the base looks deserted. At the helipad [A] you should find the electrical equipment jamming grenades. In the distance [B] there are abandoned warehouses. To the right [C] there is an entrance to the first hall. Left to it [D] there is a hole in the walls, you used in Snake's dream.
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Carefully checking all of your surroundings you can find there lot's of Drebin's points. First go to the main gate and then to the abandoned warehouses. Get inside.
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Crawl to the main room and pick up all the items. The go through hall's main entrance [A]. Inside you would find plenty of Dwarf-Gekko machines. So we would have to use the backdoor [B].
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