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AC: Shadows impresses with more than just dynamically melting snow. Players highlight their favorite details in Ubisoft's new game

The power of modern consoles and PC has allowed the developers of Assassin's Creed: Shadows to breathe a lot of life into the world of Ubisoft's new game.

Jacob Blazewicz

AC: Shadows impresses with more than just dynamically melting snow. Players highlight their favorite details in Ubisoft's new game, image source: Ubisoft..
AC: Shadows impresses with more than just dynamically melting snow. Players highlight their favorite details in Ubisoft's new game Source: Ubisoft..

Players have pointed out some interesting details about the dynamic weather system in Assassin's Creed: Shadows, which Ubisoft praised highly before the launch of the new "Assassin's Creed" game.

Despite controversies and many delays, the French publisher considers the release of the Japanese installment of the Assassin's Creed series a success. Whether it is large the current difficult situation is a separate matter that many players contemplate, though not all.

Some fans focus solely on the game itself. For instance, checking out how one of the many innovations of the improved Anvil engine works: a weather conditions system that affects the game world.

Details worthy of RDR 2?

A system of four seasons and dynamic weather is nothing new in theory. Nonetheless, it's clear that the devs of AC: Shadows went a step further, including details that Rockstar Games would not be ashamed of. Some of these details were highlighted by YouTuber NikTek in a series of posts on X. These include gradually melting snow (which we mentioned a week ago), blood flowing from the bodies of defeated enemies into the water, wind effects, and sand turning into muddy sludge during rain or after being washed by waves.

Of course, some of these details affect the gameplay, as can be seen, for instance, when Naoe loses her balance while trying to sprint across an icy lake. (On a side note: Yasuke, as mentioned before the release, lacks the assassin's grace of a kunoichi and his "leap of faith" looks comically clumsy).

Other players contributed to the list, featuring cat eyes that shine in the dark, animals shaking off rain-soaked fur, and bloody footprints from stepping into, ahem, the remnants of defeated enemies. There are also other threads online where players share their favorite details in Assassin's Creed: Shadows.

Trees worthy of new consoles

Somewhat unrelated to this topic, Pierre Fortin, the director of technological strategy at Ubisoft, also spoke on the matter of details. He is clearly proud of how the developers managed to take advantage of the power of modern hardware to overcome various technical limitations, enabling them to create a more dynamic and vibrant world of 16th-century feudal Japan.

One of the elements that Fortin is most proud of is the dynamic behavior of trees. We have already mentioned the gusts of wind that move objects in the game depending on the direction and strength of the blow. Each tree is completely animated using the physics system, which works with the air movement system to add even more realism to the world of AC: Shadows (via Games Radar).

Of course, graphics aren't everything, but it must be itted that although the new Assassin didn't excite all players, it received a much warmer reception than, for example, Assassin's Creed: Mirage. On Steam, the title has over 12,000 reviews, with 82% of s rating the game positively. Will this rating get better with future updates, and will Shadows "rescue" Ubisoft? We will learn that soon.

  1. Assassin's Creed: Shadows Review: Great combat and stealth, where plot plays it too safe
  2. Assassins Creed Shadows - game guide
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Jacob Blazewicz

Author: Jacob Blazewicz

Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.androidapks.biz in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).