Dying Light 2 Update 1.3.0; New Game Plus and Additional Mission
Dying Light 2 has finally received the New Game Plus mode. This is one of the attractions that patch 1.3.0 introduced to Techland's game. Additionally, the update fixes a lot of bugs reported by players.

In a few days it will be a quarter of a year since the release of promised New Game Plus mode.
All the new features are summarized in the trailer below.
New Game Plus in Dying Light 2
Techland did not follow the path taken by CD Projekt RED with The Witcher 3 and did not limit itself only to increasing the experience level of enemies. Instead a number of mechanics have been modified so that players who have already completed Dying Light 2, could count on a relatively fresh experience. Therefore:
- In the game world you can find 30 inhibitors unavailable at the first attempt, which will enable you to progress Aiden's character even further;
- New enemy behaviors have been implemented to make battles more challenging;
- The placement of enemies has also been changed, increasing the variety of infected groups;
- The level of zombies and humans you will have to fight scales up from the beginning of the campaign;
- A new, higher tier of legendary weapons has been added;
- While exploring the city of Villedor, you will encounter "golden" (more difficult) clashes with special creatures;
- By completing parkour challenges, we'll be able to fight for an even better "platinum" time.
Dying Light 2 is not a perfect game, but it was received quite warmly. What did Techland do best? You can find out in our texts:
- Best Part of Dying Light 2's '500H'? It's actually fun
- Techland Does Everything CD Projekt Can't... And Unfortunately It Goes The Other Way
Additional quests and a bunch of fixes
Another highlight is the a brand new quest - Something Big Has Been Here, where we will encounter a unique, elemental-using version of the Goon, which is a big and slow, but very strong infected.
Moreover, developer fixed a lot of bugs - in gameplay, in quests, in enemy AI and in game performance. The most interesting fixes can be found below, while the full list can be found here.
- Damage dealt by bow wielding enemies has been reduced, so they should be less annoying now.
- All achievements are now supposed to work properly (if you completed a trophy before the update, it will automatically pop into your ).
- All infected have become vulnerable to arrows.
- Improved hook usage.
- Added missing rewards in some skirmishes with bandits.
- Hakon doesn't disappear in Into Darkness, when completing it in co-op mode.
- If you are playing Dying Light 2 at a resolution of 5760×1080, you should no longer experience startup crashes.