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Fallout dev explains why a remaster of the classic post-apocalyptic RPG would be extremely difficult to pull off

One of the main creators of the first Fallout, Tim Cain, posted a video explaining what problems the developers of a potential remaster would have to face.

Adrian Werner

Fallout dev explains why a remaster of the classic post-apocalyptic RPG would be extremely difficult to pull off, image source: Bethesda.
Fallout dev explains why a remaster of the classic post-apocalyptic RPG would be extremely difficult to pull off Source: Bethesda.

Tim Cain, one of the creators of the Fallout series, has been sharing memories from his long career and thoughts on modern games on his YouTube channel for a while now.

In the latest material, he explained how difficult it would be to develop a remaster of the first installment of the Fallout series for modern platforms.

  1. The problems would concern, among others, technical issues. The Interplay company forced Cain to destroy the copies of the source code he possessed. But here's some good news - one of the former employees of the publisher miraculously managed to save these materials and is willing to share them. However, even with this source code, developing a remaster would be difficult. As Tim Cain explains, the game was written in the Watcom compiler, which is full of bugs, very old, and has long been uned.
  2. Legal issues would bring a different set of problems. The devs of the remaster would need to sign new licensing agreements with the owners of the rights to many classic songs featured in the game, including, of course, Maybe by Inkspots.
  3. Cain also its that Fallout had a lot of technical issues that would need to be fixed. Here, though, would be a problem with what to change. For example, AI could be improved, but with too many changes, the gaming experience would differ greatly from what the original offered. Should the possibility of completing the story without obtaining the water chip be removed? And if so, it would require recording new dialogue lines, and the problem here is that the actor who played the crypt overseer is already dead. Released last month, The Elder Scrolls IV: Oblivion Remastered kept some of the original's flaws, which actually added to the game's charm. A similar approach would be crucial when refreshing Fallout.
  4. A separate issue would be the interface, which would especially need to change on consoles. It would also be necessary to thoroughly redesign the graphics.

All of this makes remastering the first Fallout a difficult job. This doesn't mean that someone won't undertake it in the future. However, considering all these problems, it is quite possible that in such a situation, the devs will decide that a full remake, rather than a remaster, would be a better idea.

Fan remaster

PC gamers don't have to wait for the official remaster of the first Fallout. Over the years, fans have developed many projects that refresh this classic. Today, the easiest way is to just use the Fallout Community Edition mod, which bundles together the most important fixes, allowing you to play in high resolutions and fixing many of the game's bugs.

  1. Fallout Community Edition

Fallout

September 30, 1997

PC
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Adrian Werner

Author: Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.