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GOG.com in the Red - CD Projekt Announces Return to the Roots

GOG.com brings considerable losses. Its managers believe that they will be able to turn the trend around if they return to their original business of providing a range of carefully selected DRM-free games.

Hubert Sledziewski

GOG.com in the Red - CD Projekt Announces Return to the Roots.
GOG.com in the Red - CD Projekt Announces Return to the Roots.

Yesterday, Cyberpunk 2077 but also of the digital distribution platform GOG.com.

The store, which is supposed to offer hard-to-find titles without DRM protection, recorded only a small increase in revenue during the period in question. provided the company with PLN 41.8 million, which is a result only 3% better than that achieved in Q3 2020. Comparing this figure with the generated costs, GOG.com brought a net loss of PLN 4.75 million. For comparison, in the same period of the previous year, the Polish company was also in the red, but only by PLN 130 thousand.

If we also take into that from January to September GOG.com has been in a progressing deficit (recording a net loss of PLN 9.21 million), while at the same time in 2020 it provided a profit of PLN 5.7 million, one may begin to wonder how the service is still functioning. Cyberpunk 2077, the profits from which help compensate for the losses, have played an important role in this.

Nevertheless CD Projekt's owners came to the conclusion that GOG.com needs a return to the roots. As the company's vice president for finance, Piotr Nielubowicz, put it:

"First and foremost, we decided that GOG should focus more on its core business, which means providing access to a carefully curated selection of DRM-free games. In line with this approach, there will be changes to the team's structure."

This third Witcher. In other words, GOG.com will stop both sharing the development costs of this game and the profits it generates. It's hard to predict how these changes will affect the digital store formerly known as Good Old Games.

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Hubert Sledziewski

Author: Hubert Sledziewski

Has been writing professionally since 2016. He ed Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by ion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.

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