Insider Reassures: Battlefield 6 Will Use SBMM, but Better Than in CoD
Insider Tom Henderson has commented on his own information regarding the addition of a skill-based matchmaking system to Battlefield VI. The insider reassures that EA's solution will work better than the controversial system used in the Call of Duty series.
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- Tom Henderson has commented on the negative player reaction to the news of skill-based matchmaking (SBMM) in Battlefield VI;
- Fans of the series have concerns about the system, after is became extremely controversial among Call of Duty players;
- Henderson reassures that EA's patent presents a much better solution than that used by the competition.
Back in 2020, when Battlefield 6. And this despite the fact that, according to the insider, we may get a much better system this time.
The failed SBMM in Call of Duty
Before we move on to Henderson's information, it's time to explain why a seemingly good solution (one that's been used with relative success in other games) is so widely criticized by Call of Duty: Black Ops - Cold War (via Drift0r on YouTube) and the developers' previous assurances about the lack of SBMM, and it's hardly surprising that fans have no love for the solution.

Will Battlefield 6 do it better?
With that in mind, we can refer to the information provided by Henderson. The insider highlights several points that should allay the fears of Battlefield fans. Not the least of which is that the discussed system which appears in EA's patent may not necessarily be used in Battlefield VI. Typically, proposals for new technologies emerge long before they're put into practice, and that's assuming they are.

That said, let's assume that EA's SBMM will appear in the new Battlefield. Henderson doesn't see this as a problem for three reasons. First, Battlefield VI will still have the option to create dedicated servers, where SBMM will be completely absent. Secondly, connection quality will be prioritized when matchmaking, with all other factors taking second place.
Thirdly, and finally, EA's patent provides for matchmaking based on the average skill of the entire server rather than individual players. After finding s with good connection, the server will simulate a match (taking into frag-to-death ratio, experience, etc.). If the algorithm shows that the clash will be too "unfair" or one-sided, the game will reshuffle the players in the waiting room until a satisfactory result is achieved. This entire calculation is expected to take the game mere seconds.
Henderson believes that these features will be enough for Battlefield fans not to have to worry about the potential implementation of SBMM in the franchise. We emphasize - potential. As of yet, no official information has been released to confirm insider's original report, but it's true that he has a track record of proven leaks (e.g. on Call of Duty: Moden Warfare). However, we stress to treat the above information only as rumors, on the Internet when it comes to Battlefield 6.