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Myst Remake in Game Will be a Visual Feast in 4K

We've learned the technical details of the Myst remake, which will hit Xbox Series X/S and Game consoles next week.

Adrian Werner

Myst Remake in Game  Will be a Visual Feast in 4K.
Myst Remake in Game Will be a Visual Feast in 4K.

Microsoft yesterday but now an entry has appeared on the official blog with information on the technical aspects of the next-gen release.

The game is to run at 60 fps in 4K on Xbox Series X. The same frame rate will be achieved on the Xbox S Series, but in 1440p. These will not be native resolutions. Myst will be one of the first games on XSX/S to use AMD FidelityFX Super Resolution, a technology prepared as an answer to Nvidia's DLSS. So the image will be a little less sharp in some places, but the solution will provide a 75% increase in performance.

Lower sharpness when using AMD FidelityFX Super Resolution can be seen mainly in distant objects.

Recall that Myst will be available to Game subscribers on August 26 and will be playable by owners of Windows 10 PCs and Xbox One and Xbox Series X/S consoles. The game will also be available in the cloud (xCloud).

The remake was developed by Cyan, the same team that was responsible for the original. The refreshed Myst was released last December on PC and Oculus Quest. The release day on Game is also expected to be the production's debut date on Xbox consoles, and it will also be available for purchase in digital distribution outside of the subscription.

It is worth mentioning that in the past Myst has been refreshed many times. The first version of the game was released in 1993 on Macintosh computers, and a year later it appeared on Windows PCs. Remaster entitled Myst: Masterpiece Edition debuted in May 2000, and six months later a remake hit the market in the form of realMYST: Masterpiece Edition, released in 2014.

  1. Xbox Game - official website
  2. All You Need to Know About Xbox Game
  3. Myst - official website

Myst

December 10, 2020

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Adrian Werner

Author: Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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