Session, New Skateboard Simulator, Will Soon Launch in Early Access
The Crea-ture Studios team has announced that their skateboard simulator entitled Session will be available in early access beginning with next month. Tony Hawk's Pro Skater and SKATE fans should have their ears to the ground.
SKATE series, will debut on PC and Xbox One in early 2020. However, we will be able to check it out much earlier, because (as Game Informer reports) on September 17, it will be available on Steam, and in October it will debut in Xbox Game Preview.
In early access, developers will allow players to explore one of the locations, the Brooklyn Banks in New York, and test the game's built-in video editor. The materials created with the help of the latter are supposed to bring to mind the iconic films from the "golden era" of skateboarding, which occurred in the 1990s, when VHS tapes were at a big thing.
The devs intend to use early access to implement new features, fix bugs, and adapt their work to the opinions of players. Over time, for example, Session will be enriched with a character development system, which will allow us to perform longer "manuals", faster "flips" or higher "ollies", and as a result - will make us look at the map differently than in the beginning, revealing completely new possibilities of "combing tricks". (the list of which is also to be expanded).
It is worth noting that although the Xbox One version will be equipped with all the features of its PC counterpart, their development will not be parallel. However, it will be integrated with the Mixer service, through which players will be able to broadcast their gameplays.

Session has a long way to go. The production went to Kickstarter in November 2017, where it was a great success; it's enough to say that the creators managed to raise over twice as much money as they needed for the crowdfunding campaign to be successful. Since then, the project has evolved - Marc-André Houde, its creative director, recalls that at that time his team had only a prototype prepared. In a little over a month we'll see if the Canadians' work has been in vain, and if they can convince fans of Tony Hawk and the company to use analog sticks (each of which is assigned to one skater foot) rather than buttons.
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