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The Witcher 3 devs pinpointed the game's weakest elements and revealed whether there is anything they would design differently

The developers of The Witcher 3 have pointed out, in their opinion, the weakest elements of the game. There is also one thing they would like to improve in retrospect.

Martin Bukowski

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The Witcher 3 devs pinpointed the game's weakest elements and revealed whether there is anything they would design differently, image source: CD Projekt RED.
The Witcher 3 devs pinpointed the game's weakest elements and revealed whether there is anything they would design differently Source: CD Projekt RED.

Even though The Witcher 3: Wild Hunt is widely praised and loved, it doesn't mean that it doesn't have some poorly executed elements. The devs are also aware of this, and they shared their opinions on this topic during a chat with Michal Manka for the Find Your Next Game by GameStar channel.

The Witcher 3 weakest elements

The first to speak was Marcin Momot, the community and website coordinator from his time working on The Witcher 3. He noted that many players point out combat as the weakest element of the game, but he himself doesn't entirely agree with this.

It's quite engaging, very brutal, and satisfying. I mean, looking from the perspective, yes, when the sword goes through the body, like maybe the effect could be a bit meaty, so you actually get a bit more satisfaction out of it, but it is quite nice.

Sebastian Kalemba, the Lead Character Animator of The Witcher 3, also addressed the topic of combat. In his opinion, it is too non-deterministic and allowed Geralt to "break through" all opponents.

I was like mashing through the combat, rather than being a full tactic second to second kind of a stuff. So I had a reward after the combat and I didn't have a reward during the combat.

Kalemba also pointed out the responsiveness of the characters. He believes that it could be improved so that traveling the world would bring more pleasure and not be irritating at certain moments.

On the other hand, Pawel Mielniczuk, the Lead Character Artist of The Witcher 3, believes that the character's facial expressions have aged poorly. In his opinion, it is stiff and doesn't fit the rest of the game, which still looks great.

One thing to change

Michal Manka also asked the devs about one thing they would change in The Witcher 3 from today's perspective, if they had the chance.

Kalemba pointed out the way in which the title presents quests for players to do. While browsing game threads on forums, Kalemba found out that some people feel lost and spend a lot of time trying to find the place they need to go to.

You have a minimap, objectives, and journal. You are switching between objectives. So, how to make it in a more, let's say, streamlined way, which is like communicating with the player instantly, so you don't have to go in and really spot and stay there for some second and really analyze. It's cool when you do it like a few times, but if you have to do it multiple times then it can be frustrating.

Mielniczuk added that this is one of the reasons why it's hard to return to The Witcher 3 after taking a longer break. In this case, the cutscenes played during loading screens are actually quite helpful.

Who knows, maybe one day the devs will also improve this element, as the development of The Witcher 3 seems to never end. Nine years after the launch, we finally received official modding tools. That's why Michal Manka asked the developers if the work on the game would ever be definitively finished, to which Kalemba replied:

See you in 10 years.

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Martin Bukowski

Author: Martin Bukowski

Graduate of Electronics and Telecommunications at the Gdańsk University of Technology, who decided to dedicate his life to video games. In his childhood, he would get lost in the Gothic's Valley of Mines and "grind for gold" in League of Legends. Twenty years later, games still entertain him just as much. Today, he considers the Persona series and soulslike titles from From Software as his favorite games. He avoids consoles, and a special place in his heart is reserved for PC. In his spare time, he works as a translator, is creating his first game, or spends time watching movies and series (mainly animated ones).