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Blizzard Gradually Killed by Activision - Jason Schreier Reveales How Warcraft 3: Reforged Was Made

Bloomberg's Jason Schreier conducted a small investigation into the development of Warcraft 3: Reforged. According to his findings, the dire condition of Blizzard Entertainment's work was caused by budget cuts and mismanagement on the part of Activision, which for years deprived the company of its independence.

Hubert Sledziewski

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Blizzard Gradually Killed by Activision - Jason Schreier Reveales How Warcraft 3: Reforged Was Made.
Blizzard Gradually Killed by Activision - Jason Schreier Reveales How Warcraft 3: Reforged Was Made.

Jason Schreier, a popular journalist associated with Bloomberg, Overwatch 2, it has also significantly reduced the budgets of smaller projects like Warcraft III: Reforged.

The announcement of There were many reasons to complain: poor technical condition, lack of promised features or even cutting those existing in the original from 2002... which after the release of the remaster was pulled from digital distribution. The company, which has accustomed fans to delaying releases in order to polish their titles, released a dud. However, that wasn't the plan.

In 2017 and 2018, developers from the now-disbanded Classic Games were supposed to rewrite the script and re-record all the dialogues. The developers' goal was to rewrite individual scenes and characters to fit the World of Warcraft lore. David Fried, designer of the original, who briefly participated in the work on Reforged, itted that it would "completely reinvigorate the classic game".

But producing a remaster was more difficult than producing a refreshed version of StarCraft, and the small Classic Games team became concerned that it promised too much - or, if it didn't, that it wouldn't meet the unrealistic deadlines set by its then boss, Rob Bridenbecker. The main obstacle, however, turned out to be the limited budget. Some employees were doing multiple tasks at once, pulling nights and sacrificing weekends to meet the challenge. But this was not enough. The mass layoff of 800 people in February 2019, which left Blizzard's departments deserted, didn't help either.

And so Warcraft III: Reforged began to lose features. Executives threw revised scripts and new footage in the trash, making the decision to stick with the original versions of cut-scenes. The aforementioned David Fried was to say outright that he is "deeply disappointed by Activision's proactive action against the interests of all gamers". The developer also pointed to Mike Morhaime's symbolic departure from Blizzard - one of the co-founders and former CEO of the company, who was particularly committed to releasing quality games and treating audiences fairly. Morhaime left Blizzard before the aforementioned BlizzCon 2018.

Blizzard Gradually Killed by Activision - Jason Schreier Reveales How Warcraft 3: Reforged Was Made - picture #1
Reforged has not been turned into a success.

Instead of aiding the overworked team at Classic Games or giving them more time to complete the project, Activision pushed for the fastest possible release. The reason? The start of pre-orders for Warcraft III: Reforged. The company could not (did not want to?) take the risk associated with having to refund players who might not want to invest in the same title a second time. Eventually, some for the people from Classic Games was found, but, unfortunately, it turned out to be insufficient, and the wait for the release of Reforged - unlike the celebrated countdown at the release of previous Blizzard games - turned into a nightmare.

Activision Blizzard haven't seen them... and we probably won't. There is a chance, however, that what the industry giants failed to do, can be accomplished by the fans who are working on the Warcraft 3 Champions project.

Will Activision Blizzard learn anything from this whole situation? Let's hope so. The next remaster, accusations of sexual violence and mobbiing they could make all the difference.

Warcraft III: Reforged

January 29, 2020

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Hubert Sledziewski

Author: Hubert Sledziewski

Has been writing professionally since 2016. He ed Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by ion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.

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