Chapter 1: An Unexpected Guest | Walkthrough

The game starts in your office. Click on the intercom [1], and listen to your guest. Then, let him in.
New Objective: Late Package

Walk over to the corridor and talk to the man in the yellow coat. [1] Then, approach the cabinet and collect the keys from there. [2]
![Return to the office and use the keys to open the drawer [1] - Chapter 1: An Unexpected Guest | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough](/nightmaresfromthedeepsirenscall/gfx/word/976354596.jpg)
Return to the office and use the keys to open the drawer [1]. Collect scissors and return to your guest.
![Use the scissors to cut the package open [1] - Chapter 1: An Unexpected Guest | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough](/nightmaresfromthedeepsirenscall/gfx/word/976354612.jpg)
Use the scissors to cut the package open [1].
![Approach the cabinet from, which you collected the keys, again[1] and fish for the artifact behind the smashed glass[2], which you need to put inside the packet - Chapter 1: An Unexpected Guest | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough](/nightmaresfromthedeepsirenscall/gfx/word/976354627.jpg)
Approach the cabinet from, which you collected the keys, again[1] and fish for the artifact behind the smashed glass[2], which you need to put inside the packet.
It is time for a puzzle now (Chapter 1: A puzzle). After you solve the puzzle, open the packet and collect a statuette of an octopus from there.
Objective completed: Late package

After a short cutscene, you will wake up in a boat. Talk to the fisherman [1].
New Objective: Defend the house
New Objective: Meet Calliope
![After you land on the shore, collect the oar [1] from the boat to the right and follow your companion [2] - Chapter 1: An Unexpected Guest | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough](/nightmaresfromthedeepsirenscall/gfx/word/976354659.jpg)
After you land on the shore, collect the oar [1] from the boat to the right and follow your companion [2]. In the corridor, help him barricade the door (by double-clicking LMB on the wardrobe to move it).
![Use the oar to the other wardrobe [1] - Chapter 1: An Unexpected Guest | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough](/nightmaresfromthedeepsirenscall/gfx/word/976354674.jpg)
Use the oar to the other wardrobe [1]. Follow your companion upstairs, to the bedroom [2].

During your attempt to break into the bedroom, a fire will start, which you need to put out. To do that, collect a lid from the coat to the right, and the hose from the closet to left, using the oar. Return to the harbor and use the lid [1] and the hose [2] on the water pump [3]. Open the tap and return to the house.
![Use the hose to extinguish the fire [1] - Chapter 1: An Unexpected Guest | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough](/nightmaresfromthedeepsirenscall/gfx/word/976354705.jpg)
Use the hose to extinguish the fire [1].
Objective completed: Defend the house

Climb up the stairs to the bedroom. Draw back the curtains [1] and talk to Calliope[2]. Take the Golden Fish from her.
Objective completed: Meet Calliope

After the conversation, go out to the balcony and watch a short cutscene.
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