List of Achievements
There are 42 achievements to unlock in Quantum Break. Most of them are divided into two groups: completing chapters and making decisions in Junctions, and using time-manipulating abilities.
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One Foot in Front of Another Time Rush ability allows you to run quickly. Use it often on longer distances to achieve the rushing distance of 100 meters. |
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Personal Space Use the Time Shield ability to deflect 200 bullets. Use it often to get this achievement. |
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Focus. Aim. Pull Use the Dodge Focus ability (aiming in slow-motion after using Time Dodge) to put 10 bullets into enemies' heads. |
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Break All Their Toys Kill 15 agents capable of limited time-manipulation (wearing white suits, with devices on their backs) by destroying their devices. |
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Marketing Spiel During Act I, part 1, after the meeting with Paul go on the upper floor via an elevator. Approach the projector screen and allow Paul to have a presentation. |
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A Fracture in Time Complete Act I, part 1. |
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Mysterious Stranger Complete Act I, part 2. |
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Hold on to Your Hope and Burn Complete Act I, part 3. |
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Iron Fist Select option Hardline in Act 1, Junction 1. |
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The Soft Touch Select option PR in Act 1, Junction 1. |
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Everybody Gather Around Kill three enemies with a single Time Blast. It's best done during the first usage of the ability, during Act II, part 2. |
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A William Joyce Original Locate the time machine in Act II, part 3 (it's a story-related element, you will find it either way). |
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Not a Friendly Invitation Complete Act II, part 3. |
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You and Me Select option Personal in Junction 2. |
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Bigger Fish to Fry Select option Business in Junction 2. |
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Something Fashionable The achievement will be given to you at the end of Act III, part 1, for acquiring a story-related object in Dr Amaral's office. |
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You're Coming With Us Complete Act III, part 2. |
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The Doctor Select option Amaral in Junction 3. |
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The Right-Hand Man Select option Hatch in Junction 3. |
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Distant Mirror Speak with Beth during a cut-scene in Act IV, part 2 (a story-related element). |
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Take That Trip Complete Act IV, part 2. |
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Then We'll Die Finding Out Complete Act IV, part 4.. |
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Rational Thought Select option Control in Junction 4. |
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Paranoia Select option Surrender in Junction 4. |
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The Countermeasure Find the Countermeasure - a story-related element, you will find it to continue the game in Act V, part 1. |
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Last-Second Rescue Save Will in Act V in the library, on the second approach. |
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Your Exceptional Qualities Are Obvious Complete the main story of Quantum Break (after completing Act V). |
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A Link To The Future Find at least one Quantum Ripple and one Intel in any level. |
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Spreading Ripples Watch an episode after completing any act, after acquiring all Quantum Ripples for it. |
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Chronon Surge Upgrade any ability. |
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Stop Time and Go Upgrade Time Stop or Time Dodge to the maximum. |
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Maximum Effort Purchase all upgrades for your character (in order to do so, you must acquire all Chronon Sources). |
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Media Baron Find all the secrets from the document / media / computers group. |
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Tossing Stones in a Pond Collect all Quantum Ripples in the game. |
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Knowledge Is Power Collect all Intel in the game. |
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Time Master 100% the game (acquiring all the collectibles and finishing the story mode). |
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Time Bandit Achievement awarded after completing the game on the lowest difficulty level. |
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Time Cop Achievement awarded after completing the game on the normal difficulty level. |
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Time Lord Achievement awarded after completing the game on the highest difficulty level. |
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Frozen Lead Use Time Stop and stack 1000 bullets in it (you should use the Advanced Rifle which has the highest rate of fire and a large magazine). |
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Daylight Saving Time Use Time Stop for up to 5 minutes during the whole game. |
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Area Effect Use the explosive elements of the world (red barrels / cars) to blow up 15 enemies. |
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