TFT SET 2 - Rise of the Elements (patch 9.22) | Teamfight Tactics
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Patch 9.22 to Teamfight Tactics will implement a large number of changes. These include brand new characters, new board, additional rules and new items. In this chapter you will find a description of all synergies and characters.
Origins
Origin |
Synergy |
Heroes |
Crystal |
2/4 - crystals can take up to 100/60 of damage from a single attack. |
Skarner, Ashe, Taric, Lux |
Desert |
2/4 - reduces the armor of all enemies by 50%/90% |
Renekton, Azir, Sivir, Kha'Zix |
Electric |
2/3/4 - electric units attack enemies with 60/200/500 damage when causing a critical strike or after receiving a critical strike. |
Ornn, Volibear, Zed, Lux |
Forest |
3 - at the beginning of the fight the random forest champion creates a copy of himself. |
Ivern, Maokai, LeBlanc, Qiyana, Lux |
Glacial |
2/4/6 - basic Glacial attacks have a 20/40/60% chance of stunning the target for 1.5 seconds |
Warwic, Braum, Volibear, Ezreal, Olaf, Lux |
Inferno |
Inferno spells set fire to the ground below the target and deal 80/175/275% of damage for 5 seconds. |
Zyra, Diana, Varus, Kindred, Qiyana, Annie, Lux |
Light |
3/6/9 - when hero of Light dies, other Light heroes receive a 10/25/50% bonus to attack speed and are healed by 25% of their maximum health. |
Nasus, Vayne, Jax, Aatrox, Soraka, Yorick, Lux |
Mountain |
2 - at the beginning of the battle a random hero gets a shield with 1500HP |
Taliyah, Malphit |
Ocean |
2/4/6 - all allies receive a 10/20/40 mana regeneration every 4 seconds. |
Vladimir, Syndra, Thresh, Nautilius, Qiyana, Nami, Lux |
Poison |
3 - Poison units cast a Neurotoxin debuff on the target, which increases the cost of enemy spells by 50%. |
Kog'Maw, Dr. Mundo, Twitch, Singed |
Shadow |
2/4 - Shadow units deal 50/100% more damage for 5 seconds after the battle starts. This effect resets on a Shadow that has killed a unit / resets on each Shadow, if any Shadow has killed a unit. |
Malzahar, Kindred, Sion, Veigar, Master Yi, Lux |
Steel |
2/3/4 - Steel units get 2/3/4 immunity bonus to attacks when their health drops to 50%. |
Rek'Sai, Nocturn, Lux |
Wind |
2/3/4 - all allies get a 25/40/60% chance to dodge an attack. |
Qiyana, Janna, Yasuo, Lux |
Classes
Class |
Synergy |
Heroes |
Assassin |
3/6/9 - increases critical strike damage by 75/150/225% and critical strike chance by 10/25/40% to all assassins. |
Diana, LeBlanc, Nocturn, Qiyana, Kha'Zix, Zed |
Alchemist |
1 - the Alchemist ignores collisions with other units and never stops moving. |
Singed |
Avatar |
1 - Avatar's Origin Element is counted twice for Trait bonuses. |
Lux |
Berserker |
3/6 - At the beginning of the battle, Berserker jumps to the nearest enemy. Then, he has a 40/80% chance of hitting all enemies in front of him. |
Renekton, Jax, Volibear, Dr. Mundo, Sion, Olaf |
Blademaster |
3/6/9 - get a 35% chance on hit to strike with one/two/four additional attacks. |
Aatrox, Sivir, Master Yi, Yasuo |
Druid |
2 - Druids regenerate their health with a rate of 40HP/sec. |
Ivern, Maokai |
Mage |
3/6 - Mages have a 50/100% chance to cast the spell twice. |
Taliyah, Vladimir, Syndra, Veigar |
Ranger |
2/4/6 - with each attack the Rangers have a 30/65/100% chance of doubling their attack speed for 3 seconds. |
Vayne, Varus, Ashe, Ezreal, Kindred, Twitch |
Predator |
3 - when dealing damage, it immediately kills a target that has less than 20% of health. |
Kog'Maw, Warwick, Rek'Sai, Skarner |
Summoner |
3/6 - summoned units have 40/100% more health points and summon time. |
Zyra, Malzahar, Azir, Annie, Yorick, Zed |
Warden |
2/4/6 - Warden gains a 100/250/400% armor bonus. |
Nasus, Ornn, Braum, Thresh, Nautilius, Malphite, Taric |
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