List of ive skills | Demon Hunter
Icon |
Required level |
Description |
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10 |
Tactical Advantage Each time the main character uses the Vault, Smoke Screen or Evasive Fire skill his movement speed is increased for a few moments. |
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10 |
Thrill of the Hunt One of the fired arrows immobilizes a target once every few seconds. |
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13 |
Vengeance Increased number of hatred points. Also, each collected health orb generates some hatred and discipline points. |
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16 |
Steady Aim If there are no enemies standing close to the Demon Hunter, then all of his attacks deal more damage.
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20 |
Cull the Weak Increased damage inflicted to slowed targets.
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20 |
Night Stalker Each critical hit has a chance of regenerating some of the Demon Hunter's discipline points.
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25 |
Brooding If the Demon Hunter didn't receive any damage recently his health regenerates once every second. |
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27 |
Hot Pursuit After you hit an enemy, you receive a bonus to speed of movement.
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30 |
Archery A bonus is received depending on a type of ranged weapon the Demon Hunter is using: Bow: increased damage. Two-handed crossbow: more powerful critical hits. One-handed crossbow: increased chances for critical hits.
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30 |
Numbing Traps Damage inflicted by enemy units is reduced for a few seconds assuming they were recently attacked by Fan of Knives, Spike Traps or Caltrops skill.
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35 |
Perfectionist All skills need less discipline points. Enhances resistance to elements, health and armor.
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40 |
Custom Engineering Enhances the duration of the Caltrops, Marked for Death, Spike Trap and Sentinel as well as the amount of these. |
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45 |
Grenadier Enhances damage from grenades and blast radius. The main character leaves a grenade on the ground when he dies and the object explodes inflicting increased fire damage.
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50 |
Sharpshooter Critical hit chances increase with each second that es. The bonus is reset each time the main character performs a critical hit. |
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55 |
Ballistics Increased damage inflicted by various kinds of missiles.
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