List of ive skills | Wizard
Icon |
Required level |
Description |
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10 |
Blur Reduced damage received in melee combat. |
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10 |
Power Hungry Each collected health orb also generates arcane power points.
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13 |
Evocation Reduced cooldown time of all skills.
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16 |
Glass Cannon Increased damage (all types) at a cost of a weaker armor and lower resistances.
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20 |
Prodigy Each time an opponent is hit with basic spells the main character regains some of the arcane power points. Here's a quick reminder which spells are considered the basic ones: Magic Missile Shock Pulse Spectral Blade Electrocute
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24 |
Astral Presence Increased maximum arcane power value and faster arcane power regeneration.
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27 |
Illusionist Each time the main character has suffered from a serious hit his Teleportation and Mirror Image spells are instantly recharged.
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30 |
Cold Blooded Increased damage inflicted to chilled and frozen targets.
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34 |
Conflagration All fire attacks add a burning effect that continues to inflict damage to affected enemies for the next few seconds.
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37 |
Paralysis Attacks based on lightning damage have a chance of stunning an opponent for a short while.
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40 |
Galvanizing Ward Extended duration of all armor spells. Each time an armor spell is active the health also begins to regenerate. Here's a quick reminder which spells are considered the armor ones: Ice Armor Storm Armor Energy Armor
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45 |
Temporal Flux Each time arcane damage is inflicted there's a chance of slowing down the target for a short while.
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50 |
Critical Mass Critical hits reduce the cooldown times of all spells.
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55 |
Arcane Dynamo Each time an opponent is hit with a basic spells he gains a flash of insight. After collecting a few flashes his other spells (non-basic ones) begin to inflict additional damage. Here's a quick reminder which spells are considered the basic ones: Magic Missile Shock Pulse Spectral Blade Electrocute
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60 |
Unstable Anomaly Each time the main character's health drops to a dangerously low level he triggers a shockwave which knocks back all nearby enemy units. The effect can't occur too often.
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