The Way It Should Be
The quest giver: Aveline [Hightown - Viscount's Keep]
Step 1: Go to the Sundermount Ambush site
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You can receive this quest after completing the main quest A Friend in the Guard, but only if during a conversation you agree to help Aveline in getting rid of raiders #1 (M9, 3). Accept Aveline as your party member (you can do it near the exit from the keep) and leave this place. On the world map select a third tab (the Free Marches map) and make a trip to the [Sundermount - Sundermount Ambush Site] #2 (M11, 1).
Step 2: Deal with raiders
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Head south. You'll run into first group of raiders in a place where the main path turns to the west #1 (M11, 2). You have to be very careful because there are not only standard raiders or raider archers but also stronger raider assassins #2. Their main ability, backstab, deals a lot of damages, so try to slow them down if possible and kills them first.
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After eliminating all enemies I suggest to choose the main path mentioned previously, which leads west #1 (M11, 3). If you choose south age (M11, 4) you would run into another group of raiders and you might step into several traps #2. The only reward for your actions (except XP) would be a chest.
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If you're close enough to the main raiders' camp #1 (M11, 5), save your game. I suggest provoking enemies to fight by showing them your party. DO NOT RUN towards the camp because there are two traps nearby. Instead of that, back off for a significant distance and wait for a first group of raiders #2.
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Try to eliminate the first group of raiders as fast as possible and that's because new raiders will soon appear #1. Same as before - watch out for assassins. After winning the battle listen to a short conversation with Aveline #2, who wants to report back to guardsmen captain.
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It is worth to look around before you leave this area. Examine enemies' bodies and search two piles of bones, a chest and rubble. You can also disarm traps near the camp #1, using your rogue. Leave this area with a age located near the camp #2 (M11, 6) or at the start point. Select the [Hightown - Viscount's Keep] location as your target ( that it is available only during the day).
Step 3: Report back to captain
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A room where guardsmen captain stays is located in the southern part of the keep (M9, 5), near a place where you've met Aveline earlier. Click on the door #1 and a cut-scene will be displayed. Captain will be displeased with Aveline working on her own. A next idea of your companion is to check a duty roster in order to find out who was supposed to be a target in an ambush you've just managed to foil #2.
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A duty roster can be found on the nearby walls, between training dummies #1 (M9, 3). Click on it and it will result in a short meeting with one of the guardsmen #2. Now you have to talk to Aveline again - you won't any impact on its course. Aveline decides to find a guardsman Donnic, suspecting that he will run into an ambush during his routine patrol.
Step 4: Go to the guardsman Donnic's patrol area
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You can now exit the keep. Go to the [Lowtown] location, but you have to get there during the night (a second tab). A guardsman Donnic patrols an area to the east from Foundry district. On your way there you'll be probably attacked by at least one group of Sharps Highwaymen. A battle will take place near the market #1. Eliminate archers first and be ready to deal with the reinforcements, which will appear after a while. After winning the battle head south-east and select a path leading to the area patrolled by Donnic #2 (M13, 6).
Step 5: Defeat Coterie thugs
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After reaching the destination you'll see guardsman Donnic being attacked by Coterie thugs #1 led by Coterie leader. Deal with the standard opponents first and then attack their leader. Do not leave your light armored party behind because new enemies will appear there after a moment #2. These enemies are tougher that standard thugs in Downtown, so be careful and control you party health bars often.
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Fight until you eliminate all opponents. A Coterie leader #1 will die last probably. Now you will talk with Donnic #2. As a result of this conversation Aveline will demand some explanations from guardsmen captain. Before leaving this area I suggest examining Coterie leader's body - you should find the valuable Bann's Backhouse Door shield among other things.
Step 6: Arrest captain Jeven
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Leave this area and go to the [Hightown - Viscount's Keep] location during the day. After reaching the keep you'll automatically see a short scene with captain Jeven being arrested #1. An action moves then to the guardsmen captain's headquarters (M9, 5). Here you can talk further with Aveline, building your relationships with her or even a potential romance #2.
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