Release Date: April 28, 2022
A spin-off of Cities: Skylines, developed with virtual reality headsets in mind. Just like in the original, in Cities: VR we deal with deg entire cities from scratch, which we can see both from the air and from the street level.
OpenCritic
Cities: VR is a spin-off of the bestselling city builder Wraith: The Oblivion - Afterlife.
Cities: VR adopts the main gameplay elements from Cities: Skylines. We design entire cities from scratch. On our shoulders rests the task of marking out streets, placing zones of various purpose (from residential, through commercial to industrial) and supplying them with utilities. Since work is not the only thing the inhabitants of our metropolis live for, it is also necessary to care for their happiness and provide them with a variety of entertainment. However, in order for people to move freely around the city not only on foot or by car (by the way, if we want to avoid traffic jams, we should constantly keep an eye on the capacity of the city's arteries), we should also take care of efficient public transport. Besides, the city should have various services that take care of education, health and safety of residents, as well as cleanliness. For all this we need money, the main sources of which are trade and taxes.
Cities: VR makes use of the possibilities of virtual reality sets. We play the game using motion controllers and we can see the city from different perspectives; both from a top-down view and from the street level. As the game was developed not only for players who have already played the previous games under this banner, but also for newcomers, there is an extensive tutorial that allows you to familiarize yourself with the rules of the game.
Graphics in Cities: VR present a level similar to that of Cities: Skylines.
Platforms:
PC Windows April 28, 2022
PlayStation 5 February 22, 2023
Developer: Fast Travel Games
Publisher: Paradox Interactive
Age restrictions: none
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3GAMES
A series of strategy games of the city builder type, allowing us to build modern cities from scratch. The series is overseen by Colossal Order studio, a Finnish development team, which has gained experience in creating productions of this type, working on two genre-related games under the banner of Cities in Motion. The publisher of the series Cities series is Paradox Interactive, a company specializing in the strategy genre..
Game Ratings for Cities: VR Video Game.
Dexerto: 7 / 10
Cities VR might not offer what Skylines veterans are looking for, but it’s an excellent jumping-on point for newcomers to the franchise that takes a genre full of inherent complexities and makes it work in VR. Sure, its visuals lack pizazz and there’s definitely a lot more to do in the PC or console versions, but as a first step for the franchise on a new platform, there’s a lot to like.
Screen Rant: 4 / 5 by Maria Meluso
Overall, Cities: VR offers a new way to experience the beloved city-building sim, and, as one of the first games in the genre to come to VR, it is enjoyable despite its not-insubstantial drawbacks. The smaller scale, lower quality graphics, and clunky controls could be a sticking point for fans of Cities: Skylines. However, just like its PC and console counterpart, Cities: VR is easy to become immersed in for hours and does contain many of the same tools and features, which is itself a feat worthy of celebrating. Given VR is technically in its infancy, many of the games and experiences currently on offer can feel experimental or closer to a mobile gaming experience than one for PC or console. Cities: VR is undoubtedly one of the stronger VR games to be released so far, and with a few post-launch patches, it has the potential to be one of the best games currently available for Quest 2.
WayTooManyGames: 9 / 10 by Leonardo Faria
Thanks to its intuitive controls, excellent new UI, and the overall addictive nature of the city-building genre, Cities: VR is now one of my favorite titles available on the Quest, possibly in VR in general, and another great example as how to translate a tried and true formula, once thought to work solely on computers, to a brand new system.