New artifacts | Other
Great Lich's Set
You will have it when you complete Sandro's campaign. Each mission offers three parts of the set.
Artifact |
Location |
Properties |
![]() Boots of the Walking Dead |
Feet |
+1 to move point on land +1 to initiative of friendly creatures |
![]() Necromancer's Chasuble |
Torso |
+1 to protection against magic +20 to mana |
![]() Enchanted Hourglass |
Neck |
+3 to morale for all units per turn |
![]() Ring of the Unrepentant |
Finger |
+5 to magic power |
![]() Libram of Last Rites |
Left hand |
+5 to protection against magic Enemy creatures have 5% penalty to healing effects |
![]()
|
Back |
+3 to Destiny -3 to morale for all enemy creatures |
Depending on number of artifacts, various bonuses are granted:
Number of artifacts |
Bonus |
2 |
-2 for enemy's creatures initiative |
4 |
-4 to enemy's creatures morale |
6 |
+8 to magic power |
Staff of the Netherworld
This weapon is the aim of the first Sandro's mission.

Dynasty weapon level |
Bonus |
1 |
+3 to magic power |
2 |
Shadow Tunnel: steals 2 mana points per turn |
3 |
Shadow Venom: ads 260 damage points (Elemental Magic) each three turns. Your units may be affected as well if are too close. |
4 |
Trammeling Seal: - 10 to initiative for all enemy creatures |
5 |
Stronger Shadow Venom: lasts for three turns and the venom may attack units standing next to the infected one at the beginning of each turn. |
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