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Code Violet Devs Avoid PC Release To Prevent „Vulgar” Mods

The developers of the Dino Crisis-inspired Code Violet shared why the game will not launch on PC. Turns out it is to avoid players creating inappropriate mods.

Matt Buckley

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Code Violet Devs Avoid PC Release To Prevent „Vulgar” Mods, image source: Teamkiller Media.
Code Violet Devs Avoid PC Release To Prevent „Vulgar” Mods Source: Teamkiller Media.

On Friday a new game from developer Teamkill Media (Dino Crisis. Currently the game is planned to be a PlayStation exclusive, and the developers gave an honest reply about why they have decided not to bring it to PC.

Code Violet devs won’t release their game on PC to avoid players creating “vulgar” mods

Mods are commonplace for popular games on PC. Players can creations from other players and add them to the game. Games like Palworld mods that added Pokémon to the game. But these are not the kind of mods the Code Violet team are worried about.

Teamkill Media took to social media to address fan requests that their game would release on PC, saying: “For those asking us about a PC version of Code Violet… the reason we are not bringing it to PC is we do not want anyone modding vulgar versions of the main character as well as other characters in the game.” The post continues, explaining that the team doesn’t find a PC release worth doing if it risks “tarnishing the reputation of our voice actresses and actors…” Responses to this statement have been mixed but there is clearly for both sides of the decision.

Player created mods can be a tricky subject to navigate, and game developers all over the world have had different approaches. Some will ignore them and let players do what they want, but others wholeheartedly embrace the modding community. For example, last week Baldur’s Gate 3 developer Larian Studios celebrated 100 million mod s by sharing a list of mods to “spice up” the gameplay experience.

Code Violet may never launch on PC, but it is planned for a PlayStation 5 launch in July 2025.

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Matt Buckley

Author: Matt Buckley

After studying creative writing at Emerson College in Boston, Matt published a travel blog based on a two-month solo journey around the world, wrote for SmarterTravel, and worked on an Antarctic documentary series for NOVA, Antarctic Extremes. Today, for Gamepressure, Matt covers Nintendo news and writes reviews for Switch and PC titles. Matt enjoys RPGs like Pokemon and Breath of the Wild, as well as fighting games like Super Smash Bros., and the occasional action game like Ghostwire Tokyo or Gods Will Fall. Outside of video games, Matt is also a huge Dungeons & Dragons nerd, a fan of board games like Wingspan, an avid hiker, and after recently moving to California, an amateur surfer.

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