Cyberpunk 2077 won’t have a companion system – but Jackie is still your friend
Cyberpunk 2077 will feature no companion system akin to those known from Fallout: New Vegas or TES V: Skyrim. But such a move has its purpose.
Following Cyberpunk 2077 will sacrifice a companion system for a more personal experience – CD Projekt RED confirmed last Friday. Although Jackie – a rather charming Latino sharpshooter featured in Cyberpunk 2077’s 48-minute demo gameplay – is still V’s friend, he won’t accompany the player all the time. CD Projekt RED says such an approach will make the story more cohesive and personal overall:
Like in The Witcher, if the story calls for it, you want to have a companion or two for a mission, but you do not want to be a "companion system" where you're never alone. In some quests you want to be by yourself, in some you want to have one person like Jackie or even a whole group, and in other quests you might be alone or with someone else depending on the choices you made. We really want to have the story, so basically you'll always have someone with you.

No Boone from TES V: Skyrim, then. Put even simpler – no one there to carry your excess gear, but still many people to have a more or less friendly chat with in-between quests. Additionally, you should be able to bring some friends over to your new apartment (yes, Night City is full of properties you can transform into your pad, and these definitely can be bought), and the gameplay already proved that they were simply designed for one-night stands. Sorry, Jackie, you’re not invited – you’re in the friendzone.
- CD Projekt believes that the trend for singleplayer games like The Witcher and Cyberpunk will never die out
- Elden Ring, Cyberpunk 2077, and 120 FPS confirmed for Switch 2. Not even that historical freeze could curb my enthusiasm during today’s Nintendo Direct
- Several years of improving Cyberpunk 2077 are expected to help Switch 2 version avoid PS4 and Xbox One editions fate, says CD Projekt RED