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Ghost Recon Breakpoint Ends After 2.5 Years; Flop Lived Longer Than Many EA Games

Tom Clancy's Ghost Recon: Breakpoint will not be further developed in 2022. However, the game's servers will remain active.

Hubert Sledziewski

Ghost Recon Breakpoint  Ends After 2.5 Years; Flop Lived Longer Than Many EA Games.
Ghost Recon Breakpoint Ends After 2.5 Years; Flop Lived Longer Than Many EA Games.

I bring bad news for fans of co-op shooting in Tom Clancy's Ghost Recon: Breakpoint. Ubisoft announced today that it will not be releasing any further updates to this shooter, originally released over two and a half years ago. However, the game's servers will remain active, so you can still have fun with your friends.

Ghost Recon Breakpoint  Ends After 2.5 Years; Flop Lived Longer Than Many EA Games - picture #1

Source: Twitter

A poor start

We do not know the reasons behind the company's decision, but it is easy to guess that despite eleven major updates the team failed to improve the game's reception among the community. Already flopped.

All flaws and few advantages of Tom Clancy's Ghost Recon: Breakpoint are pointed out in our review:

Searching for causes

Ubisoft co-founder and CEO Yves Guillemot claimed that the company failed to exploit the game's potential, including through "poor implementation of its innovative elements" or "an insufficient number of factors that distinguish the internal features" of the game. Despite this, Ubisoft went to great lengths to salvage the game - be it by adding Splinter Cell series - but apparently it didn't do much.

The last straw

The final major update received by Ghost Recon: Breakpoint was the November 2021's image as well as sales.

Lesson learned - but is it really?

Taking all this into , it is difficult to feel surprised at the news of Ubisoft's decision. In fact, one might even be surprised that the ship called Ghost Recon: Breakpoint has stayed afloat this long - longer than most Electronic Arts games. And while this lesson - because I guess that's what you have to call it - is that was supposed to make the the French to change their approach to game development, as for now, there is no indication that the company will bet on a radically different business philosophy.

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Hubert Sledziewski

Author: Hubert Sledziewski

Has been writing professionally since 2016. He ed Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by ion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.

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