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Production on Hideo Kojima's Physint action espionage game could take another five or six years

Last January, Hideo Kojima announced plans to work with Sony on an action espionage game called Phsyint. He has now shared that production could take six years.

Matt Buckley

Production on Hideo Kojima's Physint action espionage game could take another five or six years, image source: Kojima Productions, Sony Interactive Entertainment.
Production on Hideo Kojima's Physint action espionage game could take another five or six years Source: Kojima Productions, Sony Interactive Entertainment.

Hideo Kojima, one of the most well-known and beloved video game producers of all time, has shared that mysterious game we know little about, but he is collaborating with Jordan Peele, the director of films such as Get Out and Us.

Hideo Kojima says that Physint will take him another five or six years to complete

Physint was announced in January 2024 during a PlayStation State of Play. There was no gameplay, and not even a teaser or cinematic. Kojima simply stood alongside Hermen Hulst, CEO of Studio Business Group at Sony, and spoke about what players can expect. The name “Physint” was never actually spoken, only shown on a large sign outside the studio at the end of the announcement. When discussing Physint during this short video, Kojima explained: “Two years from now, I will celebrate the 40th anniversary of my game production career. I am confident that this title will be the culmination of my work.” Kojima added, “With this title, we hope to transcend the barriers between film and video games.” The name Physint appears at the end underneath the Columbia Pictures sign, possibly hinting at the deep connection to film.

In an interview with Death Stranding film adaptation and his hopes to someday soon work on a film of his own. But he did explain that it would have to wait until after Death Stranding 2 and Physint, which he said, “will take me another five or six years.” This is not unusual for game development at this scale, but it certainly dampens any excitement about potentially learning more about this game in the next few years.

Curiously, Kojima did not specifically mention OD in this interview. We have at least seen a teaser of some anxiety-inducing close-ups from that game, though there is still plenty we do not know. Production on OD could be included in that “five or six years,” but we don’t know for sure. Kojima does at least appear to be comfortable working on three games at once, so it might not be too outrageous for him to work on a film and OD simultaneously if that is needed.

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Matt Buckley

Author: Matt Buckley

After studying creative writing at Emerson College in Boston, Matt published a travel blog based on a two-month solo journey around the world, wrote for SmarterTravel, and worked on an Antarctic documentary series for NOVA, Antarctic Extremes. Today, for Gamepressure, Matt covers Nintendo news and writes reviews for Switch and PC titles. Matt enjoys RPGs like Pokemon and Breath of the Wild, as well as fighting games like Super Smash Bros., and the occasional action game like Ghostwire Tokyo or Gods Will Fall. Outside of video games, Matt is also a huge Dungeons & Dragons nerd, a fan of board games like Wingspan, an avid hiker, and after recently moving to California, an amateur surfer.